My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Valkyrie Inferno Tower Goblin Barrel Skeleton Army
The Log
Electro Spirit Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Barrel Skeleton Army Valkyrie Hog Rider Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Giant
Arrows
Hog Rider Giant Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Giant
Hog Rider
Arrows Valkyrie Electro Spirit Giant Goblin Barrel
Giant
Arrows Goblin Barrel Electro Spirit Valkyrie Hog Rider
Inferno Tower
Goblin Barrel
Valkyrie Giant Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 3

Electro Spirit
Arrows
Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower
Hog Rider
Giant
Inferno Tower
Skeleton Army Arrows Valkyrie
Goblin Barrel
Skeleton Army
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Electro Spirit Valkyrie
Inferno Tower Electro Spirit Arrows
Electro Spirit Arrows Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Electro Spirit Arrows
Arrows Inferno Tower
Inferno Tower Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Spirit Arrows
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Electro Spirit Valkyrie Skeleton Army
Arrows Valkyrie Electro Spirit
Inferno Tower
Valkyrie Skeleton Army Electro Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Arrows Electro Spirit
Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Electro Spirit Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Spirit Valkyrie
Arrows Valkyrie Electro Spirit Inferno Tower
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Spirit
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Electro Spirit Valkyrie
Arrows
Arrows
Arrows
Arrows
Electro Spirit
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Skeleton Army
Arrows
Arrows
Valkyrie
Arrows
Arrows
Electro Spirit

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