My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Barbarians Battle Ram
Zap
Skeletons Archers Battle Ram
Barbarian Barrel
Skeletons Archers Knight Barbarians Battle Ram
The Log
Skeletons Archers Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Archers Barbarians
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Barbarians Mini P.E.K.K.A Battle Ram
Fireball
Archers Barbarians Battle Ram
Poison
Archers Barbarians
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Fireball Mini P.E.K.K.A Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Mini P.E.K.K.A Battle Ram
Arrows
Fireball Archers Knight Mini P.E.K.K.A Battle Ram
Knight
Archers Battle Ram Arrows Fireball
Barbarians
Fireball
Arrows Knight Battle Ram
Mini P.E.K.K.A
Archers Arrows
Battle Ram
Knight Archers Arrows Fireball

Defense Synergies 1 11

Skeletons
Archers Knight Mini P.E.K.K.A
Archers
Knight Skeletons Mini P.E.K.K.A
Arrows
Knight Barbarians Fireball Mini P.E.K.K.A
Knight
Archers Skeletons Arrows Fireball Mini P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Arrows Knight Fireball
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Mini P.E.K.K.A Skeletons Knight
Barbarians Mini P.E.K.K.A Skeletons Archers Knight
Barbarians Mini P.E.K.K.A Skeletons Knight
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Archers
Archers Arrows Fireball
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons
Knight Skeletons Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Skeletons Arrows Knight Fireball
Arrows Archers Fireball
Barbarians Mini P.E.K.K.A Skeletons Knight Fireball
Fireball Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Barbarians Skeletons Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Archers Knight Barbarians
Arrows Archers Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Archers Arrows Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons Archers Fireball
Fireball Archers Arrows Knight Mini P.E.K.K.A
Barbarians Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Skeletons Knight Mini P.E.K.K.A
Arrows Fireball Skeletons Archers
Mini P.E.K.K.A Skeletons Archers Knight Barbarians Fireball
Mini P.E.K.K.A Knight Barbarians
Skeletons Knight Barbarians Fireball Mini P.E.K.K.A
Skeletons Barbarians
Knight Barbarians Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Knight Fireball
Archers Barbarians Fireball
Barbarians Skeletons Archers Knight Fireball Mini P.E.K.K.A
Arrows Archers Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Barbarians Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Barbarians Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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