My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Firecracker Goblin Curse
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Goblin Curse Magic Archer
The Log
Goblin Gang Firecracker Elixir Golem Goblin Curse
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker Goblin Curse
Royal Delivery
Knight Goblin Gang Firecracker Elixir Golem Magic Archer
Fireball
Goblin Gang Firecracker Elixir Golem Magic Archer
Poison
Goblin Gang Firecracker Elixir Golem Goblin Curse Magic Archer
Lightning
Knight Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Knight Goblin Gang Firecracker Elixir Golem Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker The Log Magic Archer
Goblin Gang
Knight Firecracker Elixir Golem
Firecracker
Knight Elixir Golem Goblin Gang
Elixir Golem
Firecracker Goblin Gang The Log Magic Archer
Goblin Curse
The Log Magic Archer
The Log
Goblin Curse Knight Elixir Golem Magic Archer
Magic Archer
Knight Elixir Golem Goblin Curse The Log
Goblinstein

Defense Synergies 4 5

Knight
Goblin Gang Firecracker Magic Archer The Log
Goblin Gang
Knight Firecracker The Log Magic Archer
Firecracker
Knight The Log Goblin Gang
Elixir Golem
Goblin Curse
The Log
Firecracker Knight Goblin Gang Magic Archer
Magic Archer
Knight Goblin Gang The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer
Knight Goblin Gang Firecracker Goblin Curse The Log
Goblin Gang Knight Goblin Curse
Knight Goblin Gang Firecracker Goblin Curse
Firecracker The Log
Goblin Gang The Log Firecracker Magic Archer
Goblin Gang Firecracker Goblin Curse Magic Archer
The Log Magic Archer
Goblin Gang Goblin Curse
Knight Goblin Gang Firecracker
Goblin Gang Goblin Curse Knight Firecracker The Log Magic Archer
Goblin Gang Firecracker Goblin Curse Magic Archer
Knight Goblin Gang Goblin Curse The Log
Goblin Gang Firecracker Goblin Curse The Log Magic Archer
Knight Goblin Gang Goblin Curse
Goblin Gang Goblin Curse The Log
Knight Goblin Gang Firecracker
Knight Goblin Gang Firecracker The Log Magic Archer
The Log Knight Firecracker Goblin Curse Magic Archer
Goblin Curse
Goblin Gang Knight Firecracker Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Firecracker The Log Magic Archer
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang Goblin Curse
Firecracker Goblin Gang Goblin Curse Magic Archer
Goblin Gang Knight
Knight Goblin Curse
Knight Firecracker The Log Magic Archer
Goblin Gang Goblin Curse
Knight
The Log
Knight Goblin Gang Goblin Curse
Firecracker Goblin Curse Magic Archer
Goblin Gang Knight Firecracker The Log Magic Archer
Firecracker Goblin Curse The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker Goblin Curse The Log Magic Archer
The Log Magic Archer
Knight Firecracker The Log
Firecracker Goblin Curse The Log Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Goblin Curse Magic Archer
The Log Firecracker
Goblin Gang
Firecracker Knight The Log Magic Archer
Firecracker Goblin Curse Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Goblin Curse The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker Goblin Curse The Log Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Goblin Curse The Log Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
Firecracker Goblin Curse The Log Magic Archer
Goblin Gang Magic Archer
Firecracker Goblin Curse Magic Archer
The Log
Knight Goblin Gang Firecracker Magic Archer
The Log Firecracker Magic Archer
Firecracker
Goblin Gang Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: