My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Cannon Musketeer
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Knight Cannon Musketeer Wizard
The Log
Goblins Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Mini P.E.K.K.A Musketeer Wizard
Fireball
Minions Cannon Musketeer Wizard
Poison
Minions Cannon Musketeer Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Minions Cannon Mini P.E.K.K.A Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Minions

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Wizard
Minions
Knight Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Arrows Minions Musketeer Wizard
Musketeer
Knight Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 4 15

Goblins
Knight Cannon Musketeer Wizard
Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Minions Cannon Musketeer Goblins Arrows Mini P.E.K.K.A Wizard
Minions
Knight Cannon Musketeer
Cannon
Knight Musketeer Goblins Arrows Minions Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Knight Cannon Musketeer Wizard
Musketeer
Knight Cannon Goblins Minions Mini P.E.K.K.A
Wizard
Goblins Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Musketeer Wizard
Mini P.E.K.K.A Goblins Knight Minions Cannon Musketeer
Cannon Mini P.E.K.K.A Goblins Knight Minions Musketeer
Cannon Mini P.E.K.K.A Goblins Knight Minions Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblins Minions Cannon Musketeer
Minions Musketeer Arrows Cannon Wizard
Arrows Cannon Musketeer
Cannon Mini P.E.K.K.A Goblins Minions Musketeer
Knight Goblins Cannon Mini P.E.K.K.A Musketeer
Goblins Minions Arrows Knight Cannon Musketeer Wizard
Arrows Minions Musketeer Wizard
Cannon Mini P.E.K.K.A Knight Minions Musketeer Wizard
Wizard Goblins Arrows Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Wizard Goblins Arrows Knight Minions Cannon Mini P.E.K.K.A Musketeer
Arrows Cannon Goblins Knight Minions Musketeer Wizard
Arrows Wizard Knight Minions Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Wizard Goblins Arrows Knight Minions Cannon Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins
Arrows Knight Mini P.E.K.K.A Musketeer Wizard
Goblins Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer
Arrows Wizard Minions Musketeer
Mini P.E.K.K.A Goblins Knight Minions Musketeer
Mini P.E.K.K.A Knight
Goblins Knight Minions Mini P.E.K.K.A
Cannon Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Knight Cannon Wizard
Wizard Cannon Musketeer
Goblins Knight Minions Mini P.E.K.K.A Musketeer
Arrows Minions Cannon Mini P.E.K.K.A Musketeer Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Wizard Arrows
Arrows Wizard Minions Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Goblins Minions Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Wizard
Arrows Musketeer Wizard
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Minions Musketeer
Arrows Musketeer Wizard
Arrows
Knight Mini P.E.K.K.A Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

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