My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider Goblin Hut
Zap
Spear Goblins Goblin Hut Inferno Tower
Barbarian Barrel
Spear Goblins Knight Barbarians Goblin Hut Inferno Tower Wizard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Hut Inferno Tower
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Knight Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Wizard
Fireball
Barbarians Hog Rider Goblin Hut Inferno Tower Wizard
Poison
Spear Goblins Barbarians Goblin Hut Inferno Tower Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Hog Rider Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider Barbarians Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Mini P.E.K.K.A Goblin Hut
Knight
Spear Goblins Hog Rider Goblin Hut Wizard
Barbarians
Hog Rider
Mini P.E.K.K.A
Spear Goblins Hog Rider Goblin Hut Wizard
Hog Rider
Spear Goblins Knight Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Hog Rider
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 2 11

Spear Goblins
Knight Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Knight
Spear Goblins Inferno Tower Mini P.E.K.K.A Goblin Hut Wizard
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Knight Goblin Hut Wizard
Hog Rider
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower
Knight Spear Goblins Goblin Hut
Wizard
Knight Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Knight Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Knight
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Knight
Barbarians Mini P.E.K.K.A
Spear Goblins
Inferno Tower Spear Goblins Goblin Hut Wizard
Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Hut
Knight Spear Goblins Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Spear Goblins Knight Goblin Hut Wizard
Inferno Tower Spear Goblins Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Knight Wizard
Wizard Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Knight Goblin Hut
Barbarians Inferno Tower Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Knight Mini P.E.K.K.A Goblin Hut Inferno Tower
Spear Goblins Knight Barbarians Goblin Hut Wizard
Wizard Spear Goblins Knight Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Wizard Spear Goblins Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins Goblin Hut Inferno Tower
Knight Mini P.E.K.K.A Wizard
Barbarians Spear Goblins Knight Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Mini P.E.K.K.A Goblin Hut
Wizard Goblin Hut
Mini P.E.K.K.A Spear Goblins Knight Barbarians Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Barbarians
Spear Goblins Knight Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut
Knight Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Knight Inferno Tower Wizard
Wizard Barbarians
Barbarians Goblin Hut Inferno Tower Spear Goblins Knight Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Hut
Knight Barbarians
Wizard
Wizard Spear Goblins
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Wizard
Wizard
Knight Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Barbarians
Wizard
Wizard
Wizard
Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Barbarians Goblin Hut
Wizard
Knight Mini P.E.K.K.A Wizard
Wizard
Wizard

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