My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Cannon Battle Ram Flying Machine
Zap
Bomber Cannon Battle Ram Flying Machine
Barbarian Barrel
Bomber Knight Cannon Battle Ram Wizard
The Log
Bomber Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Cannon
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Knight Mini P.E.K.K.A Battle Ram Flying Machine Wizard
Fireball
Bomber Cannon Battle Ram Flying Machine Wizard
Poison
Bomber Cannon Flying Machine Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Fireball Mini P.E.K.K.A Battle Ram Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Cannon Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Bomber Fireball Flying Machine Wizard
Cannon
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Bomber Wizard
Battle Ram
Knight Bomber Fireball Flying Machine
Flying Machine
Knight Battle Ram
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 2 12

Bomber
Knight Cannon Mini P.E.K.K.A
Knight
Bomber Cannon Fireball Mini P.E.K.K.A Flying Machine Wizard
Cannon
Knight Bomber Fireball Mini P.E.K.K.A Flying Machine Wizard
Fireball
Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Knight Cannon Fireball Wizard
Battle Ram
Flying Machine
Knight Cannon
Wizard
Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball Flying Machine Wizard
Mini P.E.K.K.A Knight Cannon Flying Machine
Cannon Mini P.E.K.K.A Bomber Knight
Cannon Mini P.E.K.K.A Knight
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Cannon Flying Machine
Cannon Fireball Flying Machine Wizard
Cannon Fireball Flying Machine
Cannon Mini P.E.K.K.A
Knight Bomber Cannon Mini P.E.K.K.A
Bomber Knight Cannon Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Cannon Mini P.E.K.K.A Bomber Knight Fireball Flying Machine Wizard
Bomber Fireball Wizard Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Bomber Knight Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Bomber Knight Flying Machine Wizard
Wizard Bomber Knight Cannon Fireball Flying Machine
Mini P.E.K.K.A Cannon
Bomber Wizard Knight Cannon Fireball Mini P.E.K.K.A Flying Machine
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Bomber Knight Mini P.E.K.K.A Flying Machine Wizard
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Cannon Mini P.E.K.K.A
Fireball Wizard Flying Machine
Mini P.E.K.K.A Knight Fireball Flying Machine
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Flying Machine
Cannon
Knight Mini P.E.K.K.A Flying Machine
Fireball
Mini P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Bomber Cannon Fireball Flying Machine
Bomber Knight Fireball Mini P.E.K.K.A Flying Machine
Bomber Cannon Fireball Mini P.E.K.K.A Flying Machine Wizard
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine
Bomber Fireball Wizard
Fireball Wizard Flying Machine
Bomber Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Flying Machine Wizard
Bomber Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball Flying Machine
Bomber Fireball Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Flying Machine Wizard
Bomber Fireball Flying Machine Wizard
Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Wizard

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