My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Zappies Goblin Barrel
Zap
Goblin Gang Zappies Goblin Barrel
Barbarian Barrel
Goblin Gang Zappies Goblin Barrel Royal Ghost
The Log
Goblin Gang Zappies Goblin Barrel
Earthquake
Goblin Gang Zappies Goblin Barrel
Arrows
Goblin Gang Zappies Goblin Barrel
Royal Delivery
Goblin Gang Zappies Goblin Barrel Royal Ghost
Fireball
Goblin Gang Zappies Goblin Barrel
Poison
Goblin Gang Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Goblin Barrel Tornado Royal Ghost Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mirror Royal Ghost
Zappies
Goblin Barrel Royal Ghost Mega Knight
Mirror
Goblin Barrel The Log Goblin Gang Tornado Royal Ghost
Goblin Barrel
Goblin Gang Mirror Zappies Royal Ghost Mega Knight
Tornado
Mirror The Log Mega Knight
The Log
Mirror Tornado Mega Knight
Royal Ghost
Goblin Gang Zappies Mirror Goblin Barrel Mega Knight
Mega Knight
Zappies Goblin Barrel Tornado The Log Royal Ghost

Defense Synergies 1 14

Goblin Gang
Zappies Mirror The Log
Zappies
Goblin Gang Mirror Tornado The Log Mega Knight
Mirror
Tornado Goblin Gang Zappies The Log Mega Knight
Goblin Barrel
Tornado
Mirror Zappies The Log Mega Knight
The Log
Goblin Gang Zappies Mirror Tornado Royal Ghost Mega Knight
Royal Ghost
The Log Mega Knight
Mega Knight
Zappies Mirror Tornado The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Goblin Gang Zappies The Log Mega Knight
Goblin Gang Tornado Mega Knight Zappies
Goblin Gang Zappies Mega Knight
Tornado The Log Mega Knight
Goblin Gang Tornado The Log Zappies Royal Ghost Mega Knight
Tornado Goblin Gang Zappies
The Log Mega Knight
Zappies Goblin Gang Tornado
Goblin Gang Tornado Zappies Royal Ghost Mega Knight
Goblin Gang Zappies Tornado The Log Royal Ghost Mega Knight
Goblin Gang Zappies Tornado
Mega Knight Goblin Gang Zappies The Log
Mega Knight Goblin Gang Zappies Tornado The Log Royal Ghost
Goblin Gang Zappies Mega Knight
Tornado Goblin Gang Zappies The Log Mega Knight
Mega Knight Goblin Gang Zappies Tornado
Mega Knight Goblin Gang Zappies Tornado The Log Royal Ghost
Tornado The Log Zappies Royal Ghost Mega Knight
Zappies Tornado
Goblin Gang Royal Ghost Mega Knight Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zappies Royal Ghost
Goblin Gang The Log Royal Ghost Mega Knight
Goblin Gang Zappies Mega Knight The Log
Goblin Gang Mega Knight Zappies Tornado The Log
Goblin Gang Zappies Mega Knight
Goblin Gang Zappies Tornado
Goblin Gang Zappies
Mega Knight Zappies
Mega Knight Zappies Tornado The Log
Goblin Gang Zappies
Mega Knight Zappies
Mega Knight Tornado The Log
Mega Knight Goblin Gang Zappies
Zappies Mega Knight
Goblin Gang Zappies Tornado The Log
Mega Knight Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Tornado The Log Royal Ghost
The Log
The Log
The Log Mega Knight
Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Goblin Gang Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log Mega Knight
Tornado
The Log Mega Knight
Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Mega Knight
The Log Tornado Royal Ghost
Tornado The Log Mega Knight
Tornado The Log
Tornado
Zappies
The Log Mega Knight
Zappies
Mega Knight
The Log
Goblin Gang Zappies
Zappies Tornado
The Log
Goblin Gang Mega Knight
The Log
Tornado
Mega Knight
Goblin Gang Zappies Tornado The Log
Zappies Tornado
Tornado The Log Royal Ghost Mega Knight
Mega Knight

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