My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Magic Archer Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Inferno Tower Sparky
Barbarian Barrel
Elixir Golem Inferno Tower Magic Archer Sparky
The Log
Elixir Golem Sparky
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem P.E.K.K.A Magic Archer Sparky
Fireball
Elixir Golem Inferno Tower Magic Archer Sparky
Poison
Elixir Golem Inferno Tower Magic Archer Sparky
Lightning
Inferno Tower Magic Archer Sparky Goblinstein
Rocket
Inferno Tower Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rocket P.E.K.K.A Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Magic Archer Inferno Tower Goblinstein Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Magic Archer Inferno Tower Goblinstein

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Magic Archer Sparky
Inferno Tower
Rocket
P.E.K.K.A
Magic Archer Goblinstein
Magic Archer
P.E.K.K.A Elixir Golem Mega Knight
Sparky
Elixir Golem
Mega Knight
Magic Archer
Goblinstein
P.E.K.K.A

Defense Synergies 1 2

Elixir Golem
Inferno Tower
Mega Knight
Rocket
P.E.K.K.A
Goblinstein
Magic Archer
Mega Knight
Sparky
Mega Knight
Inferno Tower Magic Archer
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Magic Archer Sparky
Inferno Tower P.E.K.K.A Sparky Mega Knight
Inferno Tower Rocket P.E.K.K.A Sparky Mega Knight
Inferno Tower P.E.K.K.A Sparky Mega Knight
Rocket P.E.K.K.A Sparky Mega Knight
Magic Archer Mega Knight
Inferno Tower Rocket Magic Archer
Rocket Inferno Tower P.E.K.K.A Magic Archer Sparky Mega Knight
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Sparky Mega Knight
Magic Archer Mega Knight
Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Sparky Mega Knight Rocket
Rocket Sparky Mega Knight P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Sparky Mega Knight
Inferno Tower Rocket P.E.K.K.A Sparky Mega Knight Goblinstein
Sparky Mega Knight Inferno Tower P.E.K.K.A
Mega Knight Magic Archer
Magic Archer Mega Knight
P.E.K.K.A Sparky Inferno Tower
Mega Knight P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower P.E.K.K.A Sparky
Rocket Magic Archer Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Rocket Sparky
Rocket P.E.K.K.A Mega Knight Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky Mega Knight
Rocket Goblinstein Magic Archer
Rocket P.E.K.K.A Sparky Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Goblinstein Inferno Tower Magic Archer Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Inferno Tower Sparky
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Inferno Tower Sparky
Magic Archer Sparky Mega Knight
Inferno Tower Sparky Rocket P.E.K.K.A Magic Archer Goblinstein
Mega Knight Inferno Tower P.E.K.K.A Magic Archer Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Sparky
Magic Archer
Rocket Magic Archer Sparky
Rocket Sparky
Rocket Magic Archer Sparky Mega Knight Goblinstein
Goblinstein Rocket Magic Archer
Magic Archer Sparky
Magic Archer
Rocket Sparky
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Magic Archer Sparky
Rocket Magic Archer
Magic Archer Sparky
Rocket Magic Archer Sparky
Magic Archer Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Magic Archer Sparky Mega Knight
Rocket Magic Archer Mega Knight
Rocket Magic Archer Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Magic Archer Sparky Mega Knight Goblinstein
Magic Archer Sparky
Magic Archer Sparky Mega Knight
Rocket Magic Archer Sparky
Magic Archer Sparky
Rocket Goblinstein
Sparky
Rocket Magic Archer Sparky Mega Knight
Rocket Magic Archer Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Magic Archer Sparky
Rocket Magic Archer Goblinstein
Rocket Magic Archer
Rocket Magic Archer Sparky Mega Knight
Magic Archer
Rocket Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Magic Archer Sparky Mega Knight
P.E.K.K.A Sparky
Rocket Sparky Mega Knight

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