My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Dark Prince Goblin Drill Inferno Dragon
Giant Snowball
Bats Minion Horde Guards Goblin Drill Inferno Dragon
Zap
Bats Minion Horde Guards Dark Prince Goblin Drill Inferno Dragon
Barbarian Barrel
Guards Dark Prince Goblin Drill
The Log
Guards Dark Prince Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Bats Minion Horde Guards Goblin Drill
Royal Delivery
Bats Minion Horde Guards Dark Prince Goblin Drill Inferno Dragon
Fireball
Minion Horde Goblin Drill Inferno Dragon
Poison
Bats Minion Horde Guards Goblin Drill
Lightning
Dark Prince Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Guards Dark Prince Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Guards Dark Prince Goblin Drill Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Royal Delivery Guards Dark Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince Goblin Drill Inferno Dragon
Royal Delivery
Minion Horde
Mega Knight Dark Prince
Guards
Dark Prince
Bats Minion Horde Goblin Drill
Goblin Drill
Bats Dark Prince Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Minion Horde Inferno Dragon Goblin Drill

Defense Synergies 0 11

Bats
Royal Delivery Dark Prince Goblin Drill Inferno Dragon Mega Knight
Royal Delivery
Bats Guards Dark Prince Inferno Dragon Mega Knight
Minion Horde
Guards
Royal Delivery Goblin Drill
Dark Prince
Bats Royal Delivery
Goblin Drill
Bats Guards
Inferno Dragon
Bats Royal Delivery Mega Knight
Mega Knight
Bats Royal Delivery Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Inferno Dragon Bats Royal Delivery Dark Prince Goblin Drill Mega Knight
Minion Horde Mega Knight Bats Royal Delivery Dark Prince Goblin Drill Inferno Dragon
Minion Horde Inferno Dragon Bats Guards Dark Prince Goblin Drill Mega Knight
Royal Delivery Dark Prince Mega Knight
Royal Delivery Bats Guards Dark Prince Mega Knight
Bats Minion Horde Inferno Dragon Royal Delivery
Mega Knight
Minion Horde Inferno Dragon Goblin Drill
Guards Royal Delivery Minion Horde Dark Prince Mega Knight
Bats Minion Horde Guards Royal Delivery Dark Prince Goblin Drill Mega Knight
Minion Horde Inferno Dragon Bats Royal Delivery
Minion Horde Goblin Drill Mega Knight Bats Royal Delivery Guards Dark Prince
Mega Knight Bats Royal Delivery Minion Horde Guards Dark Prince Goblin Drill
Inferno Dragon Minion Horde Goblin Drill Mega Knight
Minion Horde Royal Delivery Goblin Drill Inferno Dragon Mega Knight
Minion Horde Mega Knight Bats Royal Delivery Dark Prince Goblin Drill
Royal Delivery Mega Knight Bats Minion Horde Guards Dark Prince Goblin Drill
Royal Delivery Goblin Drill Bats Guards Dark Prince Inferno Dragon Mega Knight
Goblin Drill Inferno Dragon
Dark Prince Mega Knight Bats Royal Delivery Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Delivery Dark Prince
Royal Delivery Inferno Dragon Mega Knight
Royal Delivery Guards Mega Knight Bats Minion Horde Dark Prince
Guards Dark Prince Mega Knight Bats Royal Delivery Minion Horde
Royal Delivery Minion Horde Guards Dark Prince Goblin Drill Inferno Dragon Mega Knight
Royal Delivery Bats Minion Horde
Royal Delivery Guards Dark Prince Bats Minion Horde
Mega Knight Royal Delivery Minion Horde Dark Prince Inferno Dragon
Royal Delivery Minion Horde Mega Knight Bats Dark Prince Inferno Dragon
Royal Delivery Minion Horde Guards Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats Minion Horde Guards Dark Prince
Mega Knight Royal Delivery Guards Dark Prince
Royal Delivery Dark Prince Mega Knight Minion Horde Guards
Minion Horde Mega Knight
Guards Bats Royal Delivery Minion Horde Dark Prince Goblin Drill Inferno Dragon
Bats Mega Knight Royal Delivery Minion Horde Dark Prince Inferno Dragon
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Goblin Drill
Minion Horde Goblin Drill
Guards Dark Prince
Minion Horde Dark Prince Mega Knight
Bats Minion Horde
Minion Horde
Bats Minion Horde Guards
Minion Horde Dark Prince
Minion Horde
Minion Horde Goblin Drill
Minion Horde Mega Knight
Bats Minion Horde
Dark Prince Mega Knight
Mega Knight
Minion Horde Mega Knight
Minion Horde Goblin Drill
Dark Prince Mega Knight
Minion Horde Inferno Dragon
Mega Knight
Bats Minion Horde
Bats Minion Horde Guards
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Bats Guards Dark Prince
Minion Horde Dark Prince Mega Knight
Minion Horde Dark Prince Mega Knight
Bats Minion Horde Guards
Bats
Dark Prince Mega Knight
Inferno Dragon
Mega Knight

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