My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Bomber Minions Musketeer Battle Ram
Zap
Fire Spirit Spear Goblins Bomber Minions Battle Ram
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Musketeer Battle Ram Wizard
The Log
Fire Spirit Spear Goblins Bomber Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Spear Goblins Bomber Minions
Royal Delivery
Fire Spirit Spear Goblins Bomber Minions Mini P.E.K.K.A Musketeer Battle Ram Wizard
Fireball
Bomber Minions Musketeer Battle Ram Wizard
Poison
Spear Goblins Bomber Minions Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Minions Mini P.E.K.K.A Musketeer Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Minions

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Battle Ram
Spear Goblins
Mini P.E.K.K.A Battle Ram
Bomber
Minions Mini P.E.K.K.A Battle Ram
Minions
Bomber Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Fire Spirit Spear Goblins Bomber Minions Musketeer Wizard
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Fire Spirit Spear Goblins Bomber Minions Musketeer
Wizard
Mini P.E.K.K.A

Defense Synergies 0 9

Fire Spirit
Spear Goblins Mini P.E.K.K.A
Spear Goblins
Fire Spirit Minions Mini P.E.K.K.A Musketeer
Bomber
Mini P.E.K.K.A
Minions
Spear Goblins Musketeer
Mini P.E.K.K.A
Fire Spirit Spear Goblins Bomber Musketeer Wizard
Musketeer
Spear Goblins Minions Mini P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Musketeer Wizard
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Fire Spirit Bomber Minions Musketeer
Mini P.E.K.K.A Minions Musketeer
Bomber Mini P.E.K.K.A
Fire Spirit Spear Goblins Bomber Minions Musketeer
Minions Musketeer Fire Spirit Spear Goblins Wizard
Musketeer
Mini P.E.K.K.A Minions Musketeer
Fire Spirit Spear Goblins Bomber Mini P.E.K.K.A Musketeer
Minions Spear Goblins Bomber Musketeer Wizard
Minions Musketeer Spear Goblins Wizard
Mini P.E.K.K.A Fire Spirit Bomber Minions Musketeer Wizard
Fire Spirit Bomber Wizard Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bomber Minions Mini P.E.K.K.A Musketeer
Fire Spirit Spear Goblins Bomber Minions Musketeer Wizard
Wizard Fire Spirit Spear Goblins Bomber Minions Musketeer
Mini P.E.K.K.A Musketeer
Bomber Wizard Fire Spirit Spear Goblins Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins
Bomber Mini P.E.K.K.A Musketeer Wizard
Spear Goblins Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Wizard Minions Musketeer
Mini P.E.K.K.A Spear Goblins Minions Musketeer
Mini P.E.K.K.A
Spear Goblins Minions Mini P.E.K.K.A
Musketeer
Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Wizard
Wizard Bomber Musketeer
Spear Goblins Bomber Minions Mini P.E.K.K.A Musketeer
Minions Bomber Mini P.E.K.K.A Musketeer Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Bomber Wizard Fire Spirit
Wizard Fire Spirit Spear Goblins Minions Musketeer
Fire Spirit Bomber Musketeer Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Minions Mini P.E.K.K.A Musketeer
Musketeer Wizard
Fire Spirit Musketeer Wizard
Fire Spirit Musketeer
Minions Musketeer
Musketeer
Spear Goblins Bomber Musketeer Wizard
Musketeer Wizard
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Musketeer Wizard
Fire Spirit Bomber Wizard
Minions Musketeer
Wizard
Musketeer
Musketeer
Fire Spirit Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Fire Spirit Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Bomber Musketeer Wizard
Wizard
Fire Spirit Spear Goblins Minions Musketeer
Fire Spirit Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Bomber Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

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