My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Ice Spirit Giant Snowball Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Royal Recruits Heal Spirit Ice Golem Suspicious Bush Dart Goblin Earthquake Elixir Golem Battle Healer Furnace Zappies Goblin Demolisher Royal Hogs Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Witch Balloon Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Rascals Goblin Cage Guards Magic Archer
The Log
Rascals Goblin Cage Hog Rider Guards
Earthquake
Mortar Goblin Cage Hog Rider Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Goblin Cage Hog Rider Guards Magic Archer
Fireball
Mortar Rascals Goblin Cage Hog Rider Magic Archer
Poison
Mortar Rascals Goblin Cage Guards Magic Archer
Lightning
Mortar Goblin Cage Magic Archer
Rocket
Mortar Rascals Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Mortar Goblin Cage Hog Rider Magic Archer Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Guards Mortar Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Rocket
Rascals
Hog Rider Magic Archer
Earthquake
Hog Rider
Goblin Cage
Hog Rider Magic Archer
Hog Rider
Earthquake Mortar Rascals Goblin Cage Rocket Guards Magic Archer
Rocket
Mortar Hog Rider
Guards
Hog Rider
Magic Archer
Rascals Goblin Cage Hog Rider

Defense Synergies 0 6

Mortar
Earthquake Guards
Rascals
Earthquake
Mortar Goblin Cage
Goblin Cage
Earthquake Guards Magic Archer
Hog Rider
Rocket
Guards
Mortar Goblin Cage Magic Archer
Magic Archer
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Mortar Goblin Cage Magic Archer
Mortar Rascals Goblin Cage
Mortar Goblin Cage Rocket Rascals
Goblin Cage Mortar Rascals Guards
Earthquake Goblin Cage Rocket
Rascals Earthquake Guards Magic Archer
Rocket Mortar Rascals Goblin Cage Magic Archer
Earthquake Rocket Rascals Goblin Cage Magic Archer
Mortar Rascals Goblin Cage
Guards Rascals
Guards Rascals Earthquake Magic Archer
Rascals Magic Archer
Mortar Goblin Cage Rascals Earthquake Rocket Guards
Rocket Mortar Rascals Earthquake Goblin Cage Guards Magic Archer
Mortar Rascals Goblin Cage
Rocket Mortar Rascals Goblin Cage
Mortar Rascals Goblin Cage
Mortar Goblin Cage Rascals Guards Magic Archer
Mortar Earthquake Goblin Cage Rascals Guards Magic Archer
Mortar Goblin Cage
Rascals Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Goblin Cage
Mortar Rocket Magic Archer
Guards Rascals Goblin Cage Rocket
Rocket Guards Rascals Goblin Cage
Rascals Goblin Cage Guards
Rocket Rascals Magic Archer
Rascals Rocket Guards Goblin Cage
Rascals Goblin Cage
Goblin Cage Rocket Mortar Magic Archer
Goblin Cage Guards
Rascals Goblin Cage Guards
Rocket Goblin Cage Guards
Rascals Rocket Goblin Cage Guards
Rascals Goblin Cage Magic Archer
Rascals Guards Mortar Goblin Cage Rocket Magic Archer
Rascals Earthquake Goblin Cage Magic Archer
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Mortar Rascals Rocket Guards
Mortar Magic Archer
Earthquake Rocket Magic Archer
Earthquake Rascals Rocket Guards
Rocket Mortar Earthquake Magic Archer
Rocket Magic Archer
Mortar Earthquake Magic Archer
Earthquake Magic Archer
Mortar
Rocket Guards
Rocket Mortar Earthquake Magic Archer
Rocket Magic Archer
Earthquake Rocket Mortar Magic Archer
Earthquake Mortar Rocket Magic Archer
Earthquake Mortar Magic Archer
Earthquake Rocket Mortar Magic Archer
Earthquake Magic Archer Mortar Rocket
Mortar Earthquake Rocket
Rocket
Rocket Mortar Earthquake Magic Archer
Rocket Mortar Earthquake Magic Archer
Rocket Earthquake Magic Archer
Rocket
Rocket
Earthquake Rocket Mortar
Earthquake Mortar Magic Archer
Mortar Earthquake Magic Archer
Mortar Magic Archer
Rocket Mortar Magic Archer
Magic Archer
Rocket Guards
Mortar Earthquake Rocket Magic Archer
Rocket Magic Archer
Rocket Earthquake Magic Archer
Earthquake Rocket Guards Magic Archer
Rocket Magic Archer
Rascals Rocket Magic Archer
Mortar Earthquake Magic Archer
Rocket
Rascals Rocket Guards Magic Archer
Rocket Magic Archer
Mortar Rocket Magic Archer

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