My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Mortar Royal Giant
Barbarian Barrel
Mortar Barbarians Bomb Tower Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Barbarians Bomb Tower Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Mortar Barbarians Bomb Tower Hog Rider Wizard
Poison
Mortar Barbarians Bomb Tower Wizard
Lightning
Mortar Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Mortar Barbarians Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Mini P.E.K.K.A Bomb Tower Hog Rider Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Mini P.E.K.K.A Bomb Tower Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Hog Rider Rocket
Barbarians
Hog Rider
Royal Giant
Mortar Hog Rider Wizard Rocket
Mini P.E.K.K.A
Hog Rider Wizard
Bomb Tower
Hog Rider
Mortar Barbarians Royal Giant Mini P.E.K.K.A Wizard Rocket
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Rocket
Mortar Royal Giant Hog Rider

Defense Synergies 0 3

Mortar
Wizard
Barbarians
Royal Giant
Mini P.E.K.K.A
Bomb Tower Wizard
Bomb Tower
Mini P.E.K.K.A
Hog Rider
Wizard
Mortar Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Mortar
Mortar Barbarians Mini P.E.K.K.A Bomb Tower Rocket
Barbarians Mini P.E.K.K.A Bomb Tower Mortar
Barbarians Mini P.E.K.K.A Bomb Tower Rocket
Bomb Tower
Rocket Mortar Bomb Tower Wizard
Rocket Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Mortar Bomb Tower
Barbarians Mini P.E.K.K.A
Barbarians Bomb Tower Wizard
Wizard
Mortar Barbarians Mini P.E.K.K.A Bomb Tower Wizard Rocket
Bomb Tower Wizard Rocket Mortar Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mortar Bomb Tower
Barbarians Bomb Tower Rocket Mortar Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Mortar Mini P.E.K.K.A
Mortar Bomb Tower Barbarians Wizard
Mortar Bomb Tower Wizard Barbarians
Barbarians Mini P.E.K.K.A Mortar Bomb Tower
Wizard Barbarians Mini P.E.K.K.A Bomb Tower
Mortar Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Bomb Tower Wizard Rocket
Barbarians Mini P.E.K.K.A Bomb Tower Rocket
Mini P.E.K.K.A Rocket Barbarians
Barbarians Mini P.E.K.K.A
Wizard Rocket Bomb Tower
Mini P.E.K.K.A Rocket Barbarians Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower
Rocket Mortar Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower
Rocket Barbarians
Barbarians Mini P.E.K.K.A Rocket Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Mortar Mini P.E.K.K.A Bomb Tower Rocket
Barbarians Mini P.E.K.K.A Bomb Tower Wizard
Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar
Rocket
Barbarians Rocket
Wizard Rocket Mortar
Wizard Rocket
Mortar Wizard
Wizard
Mortar Wizard
Rocket Mini P.E.K.K.A
Rocket Mortar Wizard
Wizard Rocket
Rocket Mortar
Mortar Rocket
Mortar
Rocket Mortar Wizard
Mortar Wizard Rocket
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Mortar Mini P.E.K.K.A Wizard
Rocket Mortar Wizard
Rocket
Rocket Wizard
Rocket
Rocket Mortar Barbarians
Mortar Wizard
Mortar Wizard
Mortar Wizard
Rocket Mortar
Wizard
Rocket Wizard
Mini P.E.K.K.A
Mortar Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket
Rocket Wizard
Mini P.E.K.K.A Wizard Rocket
Mortar Wizard
Rocket
Rocket
Rocket
Mortar Rocket
Mortar Wizard Rocket

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