My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Lumberjack Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Mighty Miner
Giant Snowball
Fire Spirit Electro Dragon Lumberjack Mighty Miner
Zap
Fire Spirit Inferno Tower Mighty Miner
Barbarian Barrel
Fire Spirit Inferno Tower Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Electro Dragon Lumberjack Mother Witch
Fireball
Inferno Tower Electro Dragon Lumberjack Mother Witch Mighty Miner
Poison
Inferno Tower Electro Dragon Mother Witch
Lightning
Inferno Tower Electro Dragon Lumberjack Mother Witch Mighty Miner
Rocket
Inferno Tower Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Lumberjack Mother Witch Mighty Miner Giant Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Giant Snowball Lumberjack Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Giant Lumberjack Mother Witch
Giant Snowball
Fire Spirit Giant Electro Dragon Lumberjack Mother Witch Mighty Miner
Giant
Electro Dragon Fire Spirit Giant Snowball Lumberjack Mother Witch
Inferno Tower
Electro Dragon
Giant Giant Snowball Mother Witch
Lumberjack
Fire Spirit Giant Snowball Giant
Mother Witch
Fire Spirit Giant Snowball Giant Electro Dragon
Mighty Miner
Giant Snowball

Defense Synergies 0 11

Fire Spirit
Giant Snowball Inferno Tower
Giant Snowball
Fire Spirit Inferno Tower Electro Dragon Lumberjack Mother Witch Mighty Miner
Giant
Inferno Tower
Fire Spirit Giant Snowball Electro Dragon Lumberjack
Electro Dragon
Giant Snowball Inferno Tower Lumberjack
Lumberjack
Giant Snowball Inferno Tower Electro Dragon Mother Witch
Mother Witch
Giant Snowball Lumberjack
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon
Inferno Tower Lumberjack Electro Dragon
Inferno Tower Lumberjack Fire Spirit Giant Snowball Electro Dragon
Inferno Tower Lumberjack Electro Dragon
Lumberjack
Fire Spirit Giant Snowball Electro Dragon Lumberjack Mother Witch
Giant Snowball Inferno Tower Fire Spirit Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower Mighty Miner Lumberjack
Fire Spirit Giant Snowball Inferno Tower Lumberjack
Mother Witch Giant Snowball Electro Dragon Lumberjack
Inferno Tower Giant Snowball Electro Dragon
Inferno Tower Lumberjack Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Lumberjack
Inferno Tower Lumberjack
Inferno Tower Giant Snowball Lumberjack
Inferno Tower Electro Dragon Lumberjack
Fire Spirit Giant Snowball Electro Dragon Lumberjack
Giant Snowball Fire Spirit Electro Dragon Lumberjack Mother Witch
Inferno Tower Lumberjack
Fire Spirit Giant Snowball Electro Dragon Lumberjack Mother Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Inferno Tower
Giant Snowball Electro Dragon Lumberjack
Lumberjack Inferno Tower Electro Dragon
Lumberjack Inferno Tower
Inferno Tower Lumberjack Mighty Miner
Fire Spirit Mother Witch Giant Snowball Electro Dragon
Inferno Tower Lumberjack
Inferno Tower Mighty Miner Lumberjack
Electro Dragon Giant Snowball Inferno Tower
Inferno Tower
Inferno Tower Electro Dragon Lumberjack
Giant Snowball
Inferno Tower Lumberjack
Electro Dragon
Inferno Tower Electro Dragon Lumberjack Mighty Miner
Giant Snowball Inferno Tower Electro Dragon Mother Witch Mighty Miner
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Giant Snowball Electro Dragon
Electro Dragon
Fire Spirit Giant Snowball
Mother Witch Fire Spirit Giant Snowball Electro Dragon
Fire Spirit
Fire Spirit Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Lumberjack
Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball
Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Mother Witch
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Mother Witch Fire Spirit Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Mother Witch
Electro Dragon Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Mighty Miner
Giant Snowball
Fire Spirit Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Electro Dragon Lumberjack
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball
Electro Dragon

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