My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Prince
Giant Snowball
Bomber Bats Skeleton Army Witch
Zap
Bomber Bats Skeleton Army Witch Prince
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Skeleton Army Witch Prince
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Skeleton Army Witch
Royal Delivery
Bomber Bats Valkyrie Wizard Skeleton Army Witch Prince P.E.K.K.A
Fireball
Bomber Wizard Skeleton Army Witch
Poison
Bomber Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Valkyrie Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Army Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Prince P.E.K.K.A
Bats
Valkyrie Bomber Prince P.E.K.K.A
Valkyrie
Bats Prince Bomber Wizard Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Skeleton Army
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Bomber Bats Wizard Witch
P.E.K.K.A
Bomber Bats Valkyrie Wizard Witch

Defense Synergies 0 15

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Bomber Valkyrie Prince P.E.K.K.A
Valkyrie
Bomber Bats Wizard Witch Prince P.E.K.K.A
Wizard
Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army
Wizard Prince
Witch
Valkyrie Prince
Prince
Bats Valkyrie Wizard Skeleton Army Witch
P.E.K.K.A
Bomber Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Bomber Bats Valkyrie
Skeleton Army Witch Prince P.E.K.K.A Bats Valkyrie
Bomber Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army Bomber Bats Valkyrie
Bats Wizard Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince
Bats Valkyrie Skeleton Army Witch Bomber Wizard
Bats Wizard Witch
Skeleton Army Prince P.E.K.K.A Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Skeleton Army Bats Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Wizard Bomber Bats Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Valkyrie Bomber Bats Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Bomber Bats
P.E.K.K.A Prince
Bomber Valkyrie Wizard Skeleton Army Bats Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Bomber Valkyrie Wizard Prince
Skeleton Army P.E.K.K.A Bats Valkyrie Witch Prince
Valkyrie Skeleton Army Prince P.E.K.K.A Bats
P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Wizard Bats Witch
Skeleton Army Prince P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Bats Valkyrie Skeleton Army Witch Prince
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch Prince
Skeleton Army P.E.K.K.A Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Bats Valkyrie Prince P.E.K.K.A
Bats Valkyrie Bomber Wizard Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Bomber Wizard Valkyrie
Wizard Bats Witch
Bomber Wizard Witch
Wizard
Wizard
Bats Prince
Valkyrie Wizard Prince
Wizard
Prince
Bomber Wizard Witch
Wizard
Bomber Bats
Bomber Wizard Prince
Bomber Valkyrie Wizard Witch
Prince
Wizard
Prince
Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Bats Wizard Witch
Bats Wizard Witch
Bomber Wizard
P.E.K.K.A Prince
Wizard
Bats Skeleton Army Witch Prince
Wizard Witch
Valkyrie Wizard Prince
Bomber Wizard
Prince P.E.K.K.A
Bats Witch
Bats Witch
Witch Prince
Prince P.E.K.K.A
Wizard

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