My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Wall Breakers Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Wall Breakers Skeleton Army Electro Dragon
Zap
Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Electro Spirit Wall Breakers Skeleton Army Dark Prince
The Log
Electro Spirit Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Electro Spirit Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Wall Breakers Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Fireball
Wall Breakers Skeleton Army Electro Dragon
Poison
Skeleton Army Electro Dragon
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Skeleton Army Dark Prince Giant Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Wall Breakers P.E.K.K.A
Arrows
Giant P.E.K.K.A Wall Breakers Dark Prince
Giant
Arrows Dark Prince Electro Dragon Electro Spirit
Wall Breakers
Electro Spirit Arrows
Skeleton Army
Dark Prince
Giant Arrows
Electro Dragon
Giant P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Electro Dragon

Defense Synergies 0 5

Electro Spirit
Dark Prince
Arrows
Dark Prince P.E.K.K.A
Giant
Wall Breakers
Skeleton Army
Electro Dragon
Dark Prince
Electro Spirit Arrows Electro Dragon
Electro Dragon
Skeleton Army Dark Prince
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Electro Spirit Dark Prince Electro Dragon
Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Electro Spirit Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army Electro Spirit Arrows Dark Prince Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Skeleton Army Dark Prince Electro Dragon P.E.K.K.A
Arrows Electro Spirit Skeleton Army Dark Prince Electro Dragon
Arrows Electro Spirit Dark Prince Electro Dragon
P.E.K.K.A
Skeleton Army Dark Prince Electro Spirit Arrows Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince P.E.K.K.A
Arrows Electro Dragon
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince
Arrows Electro Spirit Electro Dragon
Skeleton Army Dark Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince
Electro Dragon P.E.K.K.A Electro Spirit Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Arrows Dark Prince
Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Spirit Dark Prince P.E.K.K.A
Arrows Electro Spirit Dark Prince Electro Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Dark Prince
Arrows Dark Prince
Arrows Electro Spirit Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Spirit Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon Electro Spirit
Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Spirit Skeleton Army Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit
Electro Dragon
Electro Dragon Dark Prince
P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: