My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Barbarians Mega Minion
Zap
Mortar Inferno Tower Prince
Barbarian Barrel
Mortar Barbarians Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Prince
Earthquake
Mortar Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Wizard Prince
Fireball
Mortar Barbarians Mega Minion Inferno Tower Wizard
Poison
Mortar Barbarians Mega Minion Inferno Tower Wizard
Lightning
Mortar Mega Minion Mini P.E.K.K.A Inferno Tower Wizard Prince
Rocket
Mortar Barbarians Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Mortar Mini P.E.K.K.A Barbarians Giant Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mega Minion Mortar Mini P.E.K.K.A Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion
Barbarians
Mega Minion
Giant Mortar
Mini P.E.K.K.A
Giant Wizard
Giant
Mega Minion Mini P.E.K.K.A Prince Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Giant Prince
Prince
Giant Wizard

Defense Synergies 0 8

Mortar
Mega Minion Inferno Tower Wizard
Barbarians
Mega Minion
Mortar Inferno Tower Wizard
Mini P.E.K.K.A
Wizard
Giant
Inferno Tower
Mortar Mega Minion Prince
Wizard
Mortar Mega Minion Mini P.E.K.K.A Prince
Prince
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Mortar Mega Minion Prince
Mortar Barbarians Mini P.E.K.K.A Inferno Tower Prince Mega Minion
Barbarians Mini P.E.K.K.A Inferno Tower Prince Mortar Mega Minion
Barbarians Mini P.E.K.K.A Prince
Mega Minion
Mega Minion Inferno Tower Mortar Wizard
Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Mortar Prince
Barbarians Mini P.E.K.K.A Inferno Tower Prince
Barbarians Mega Minion Wizard
Mega Minion Inferno Tower Wizard
Mortar Barbarians Mini P.E.K.K.A Inferno Tower Prince Wizard
Wizard Mortar Barbarians Mega Minion Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Inferno Tower Mortar Prince
Barbarians Inferno Tower Mortar Mini P.E.K.K.A Prince
Barbarians Wizard Mortar Mini P.E.K.K.A Inferno Tower Prince
Mortar Barbarians Mega Minion Wizard Prince
Mortar Wizard Barbarians Mega Minion
Barbarians Mini P.E.K.K.A Mortar Inferno Tower Prince
Wizard Barbarians Mini P.E.K.K.A Prince
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Inferno Tower Prince
Mortar Mega Minion Mini P.E.K.K.A Wizard Prince
Barbarians Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince Barbarians Mega Minion Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Prince
Mortar Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Mortar Mega Minion Mini P.E.K.K.A Prince
Barbarians Mega Minion Mini P.E.K.K.A Inferno Tower Wizard
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Barbarians Prince
Wizard Mortar
Wizard Mega Minion
Mortar Wizard
Wizard
Mortar Wizard
Mini P.E.K.K.A Prince
Mortar Wizard Prince
Wizard
Mortar
Mortar
Mortar Prince
Mortar Wizard
Mortar Wizard
Mortar
Mini P.E.K.K.A
Mortar Mega Minion Mini P.E.K.K.A Wizard Prince
Mortar Wizard
Prince
Wizard
Prince
Mortar Barbarians
Mortar Wizard
Mega Minion
Mortar Wizard
Mortar Wizard Prince
Mortar
Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Mortar Wizard
Prince
Wizard
Barbarians Prince
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Wizard Prince
Mortar Wizard
Mega Minion Prince
Mortar Prince
Prince
Mortar Wizard

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