My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems Why?

Missing cards in your collection

Ice Spirit Giant Snowball Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Royal Recruits Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Battle Healer Furnace Zappies Goblin Demolisher Royal Hogs Barbarian Hut Elixir Collector Three Musketeers Mirror Wall Breakers Rage Goblin Curse Guards Clone Tornado Void Dark Prince Freeze Poison Hunter Witch Balloon Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Bomber Musketeer Hog Rider Goblin Barrel
Zap
Bomber Royal Giant Goblin Barrel
Barbarian Barrel
Bomber Knight Musketeer Valkyrie Goblin Barrel
The Log
Bomber Royal Giant Musketeer Hog Rider Goblin Barrel
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Musketeer Valkyrie Hog Rider Goblin Barrel
Fireball
Bomber Musketeer Hog Rider Goblin Barrel
Poison
Bomber Musketeer
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Barrel Fireball Musketeer Valkyrie Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Goblin Barrel Fireball

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Valkyrie Hog Rider
Knight
Musketeer Hog Rider Goblin Barrel Bomber Fireball
Royal Giant
Bomber Fireball Goblin Barrel Musketeer Hog Rider
Fireball
Royal Giant Hog Rider Knight
Musketeer
Knight Valkyrie Hog Rider Royal Giant
Valkyrie
Musketeer Hog Rider Goblin Barrel Bomber
Hog Rider
Knight Fireball Musketeer Valkyrie Bomber Royal Giant Goblin Barrel
Goblin Barrel
Knight Royal Giant Valkyrie Hog Rider

Defense Synergies 3 4

Bomber
Knight Valkyrie
Knight
Bomber Musketeer Fireball
Royal Giant
Fireball
Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Fireball
Valkyrie
Musketeer Bomber Fireball
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Valkyrie
Bomber Knight Musketeer Valkyrie
Bomber Knight Musketeer Valkyrie
Bomber Knight Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Bomber Musketeer Valkyrie
Musketeer Fireball
Fireball Musketeer Valkyrie
Musketeer
Knight Bomber Musketeer Valkyrie
Valkyrie Bomber Knight Fireball Musketeer
Musketeer Fireball
Bomber Knight Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie
Knight
Fireball
Bomber Knight Fireball Musketeer Valkyrie
Fireball Bomber Knight Musketeer Valkyrie
Valkyrie Bomber Knight Fireball Musketeer
Musketeer
Bomber Valkyrie Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Bomber Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer
Knight Musketeer Valkyrie
Fireball Musketeer
Knight Fireball Musketeer Valkyrie
Knight Valkyrie
Knight Fireball Valkyrie
Musketeer
Knight Musketeer Valkyrie
Fireball Valkyrie
Knight Fireball Valkyrie
Bomber Fireball Musketeer Valkyrie
Bomber Knight Fireball Musketeer Valkyrie
Valkyrie Bomber Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Musketeer
Bomber Musketeer
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer Valkyrie
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Musketeer Valkyrie
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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