My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Goblins Dart Goblin Night Witch Ram Rider
Zap
Goblins Dart Goblin Night Witch Ram Rider
Barbarian Barrel
Goblins Dart Goblin Bomb Tower Wizard Night Witch
The Log
Goblins Dart Goblin Ram Rider
Earthquake
Bomb Tower
Arrows
Goblins Dart Goblin Night Witch
Royal Delivery
Goblins Dart Goblin Wizard Night Witch Ram Rider
Fireball
Dart Goblin Bomb Tower Wizard Night Witch Ram Rider
Poison
Dart Goblin Bomb Tower Wizard Night Witch
Lightning
Bomb Tower Wizard Night Witch Ram Rider
Rocket
Bomb Tower Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Dart Goblin Fireball Bomb Tower Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Dart Goblin Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Night Witch Ram Rider
Dart Goblin
Ram Rider
Fireball
Arrows Ram Rider
Bomb Tower
Wizard
Ram Rider
Night Witch
Arrows
Ram Rider
Arrows Dart Goblin Fireball Wizard

Defense Synergies 0 10

Goblins
Dart Goblin Wizard Night Witch
Arrows
Fireball Bomb Tower
Dart Goblin
Goblins Bomb Tower Night Witch Ram Rider
Fireball
Arrows Bomb Tower Ram Rider
Bomb Tower
Arrows Dart Goblin Fireball
Wizard
Goblins
Night Witch
Goblins Dart Goblin
Ram Rider
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Ram Rider
Bomb Tower Goblins Dart Goblin Night Witch Ram Rider
Bomb Tower Ram Rider Goblins Dart Goblin Night Witch
Bomb Tower Night Witch Goblins Dart Goblin Ram Rider
Arrows Fireball Bomb Tower
Arrows Fireball Goblins Dart Goblin Bomb Tower Night Witch
Dart Goblin Ram Rider Arrows Fireball Bomb Tower Wizard Night Witch
Arrows Dart Goblin Fireball Bomb Tower Ram Rider
Goblins Bomb Tower Night Witch
Goblins Dart Goblin Night Witch
Goblins Dart Goblin Arrows Fireball Bomb Tower Wizard Night Witch Ram Rider
Arrows Dart Goblin Fireball Wizard Night Witch Ram Rider
Bomb Tower Night Witch Fireball Wizard Ram Rider
Fireball Bomb Tower Wizard Goblins Arrows Dart Goblin Night Witch
Bomb Tower Ram Rider
Bomb Tower Fireball Ram Rider
Bomb Tower Wizard Goblins Arrows Fireball Night Witch
Arrows Fireball Bomb Tower Goblins Dart Goblin Wizard Night Witch Ram Rider
Arrows Bomb Tower Wizard Dart Goblin Fireball Ram Rider
Dart Goblin Bomb Tower Ram Rider
Wizard Goblins Arrows Dart Goblin Fireball Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Arrows Bomb Tower Wizard
Goblins Bomb Tower Ram Rider
Fireball Night Witch Ram Rider
Night Witch Ram Rider
Arrows Fireball Wizard Dart Goblin Bomb Tower Ram Rider
Goblins Dart Goblin Fireball Bomb Tower Night Witch Ram Rider
Bomb Tower
Goblins Fireball Bomb Tower
Dart Goblin
Dart Goblin Bomb Tower
Arrows Fireball
Fireball Bomb Tower Wizard Night Witch Ram Rider
Wizard Dart Goblin Fireball Bomb Tower
Goblins Dart Goblin Fireball Bomb Tower Night Witch
Arrows Dart Goblin Fireball Bomb Tower Wizard
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Ram Rider
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Dart Goblin Ram Rider
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard Ram Rider
Arrows Fireball Dart Goblin Wizard Ram Rider
Goblins Fireball Night Witch
Arrows Dart Goblin Fireball Wizard Ram Rider
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Night Witch
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Fireball Night Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Dart Goblin Wizard Ram Rider
Fireball Arrows Wizard Ram Rider
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard Night Witch
Dart Goblin Fireball Wizard
Fireball Night Witch
Arrows Dart Goblin Fireball Wizard Night Witch
Arrows Fireball
Arrows Fireball Wizard
Dart Goblin Fireball Night Witch
Fireball Arrows Dart Goblin Wizard Ram Rider
Arrows Fireball
Fireball Dart Goblin Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin Wizard

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