My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs Goblin Drill Ram Rider
Giant Snowball
Bats Battle Ram Royal Hogs Goblin Drill Ram Rider
Zap
Bats Battle Ram Royal Hogs Goblin Drill Ram Rider
Barbarian Barrel
Battle Ram Wizard Royal Hogs Goblin Drill
The Log
Battle Ram Royal Hogs Goblin Drill Ram Rider
Earthquake
Royal Hogs Goblin Drill
Arrows
Bats Royal Hogs Goblin Drill
Royal Delivery
Bats Battle Ram Wizard Royal Hogs Goblin Drill Ram Rider
Fireball
Battle Ram Wizard Royal Hogs Goblin Drill Ram Rider
Poison
Bats Wizard Royal Hogs Goblin Drill
Lightning
Battle Ram Wizard Ram Rider
Rocket
Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Battle Ram Goblin Drill Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Royal Hogs Rage Goblin Drill Ram Rider
Zap
Battle Ram Ram Rider Bats Royal Hogs
Battle Ram
Zap Bats Royal Hogs
Wizard
Royal Hogs Rage Ram Rider
Royal Hogs
Bats Zap Battle Ram Wizard
Rage
Bats Wizard
Goblin Drill
Bats
Ram Rider
Zap Bats Wizard

Defense Synergies 0 4

Bats
Zap Goblin Drill
Zap
Bats Goblin Drill Ram Rider
Battle Ram
Wizard
Royal Hogs
Rage
Goblin Drill
Bats Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Bats Zap Goblin Drill Ram Rider
Ram Rider Bats Goblin Drill
Bats Goblin Drill Ram Rider
Bats Zap
Bats Ram Rider Zap Wizard
Zap Ram Rider
Goblin Drill
Bats Zap Wizard Goblin Drill Ram Rider
Bats Zap Wizard Ram Rider
Goblin Drill Bats Zap Wizard Ram Rider
Wizard Bats Zap Goblin Drill
Goblin Drill Ram Rider
Zap Goblin Drill Ram Rider
Wizard Bats Goblin Drill
Bats Zap Wizard Goblin Drill Ram Rider
Zap Wizard Goblin Drill Bats Ram Rider
Goblin Drill Ram Rider
Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Wizard
Bats Zap Ram Rider
Bats Zap Ram Rider
Goblin Drill Ram Rider
Wizard Bats Zap Ram Rider
Bats Ram Rider
Zap Bats
Goblin Drill
Bats
Zap
Wizard Ram Rider
Wizard
Bats Zap Goblin Drill
Bats Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Zap Ram Rider
Goblin Drill
Wizard Zap
Wizard Bats Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Bats
Zap Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard Goblin Drill
Wizard
Bats
Zap Wizard
Zap Wizard
Wizard
Zap Goblin Drill
Zap Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard
Zap
Wizard
Zap Bats
Zap Wizard Ram Rider
Wizard
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap
Wizard

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