My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Goblins Cannon Guards Electro Dragon Ram Rider
Zap
Goblins Cannon Guards Ram Rider
Barbarian Barrel
Goblins Cannon Guards
The Log
Goblins Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Goblins Guards
Royal Delivery
Goblins Guards Electro Dragon Ram Rider
Fireball
Cannon Electro Dragon Ram Rider
Poison
Cannon Guards Electro Dragon
Lightning
Cannon Electro Dragon Ram Rider Archer Queen
Rocket
Electro Dragon Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Guards Fireball Electro Dragon Ram Rider Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Cannon Guards Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Fireball
Ram Rider Archer Queen
Rocket
Guards
Ram Rider
Electro Dragon
Ram Rider
Fireball Guards Archer Queen
Archer Queen
Fireball Ram Rider

Defense Synergies 0 11

Goblins
Cannon Electro Dragon Archer Queen
Cannon
Goblins Fireball Rocket Guards Electro Dragon Archer Queen
Fireball
Cannon Ram Rider
Rocket
Cannon
Guards
Cannon Electro Dragon Archer Queen
Electro Dragon
Goblins Cannon Guards
Ram Rider
Fireball
Archer Queen
Goblins Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Fireball Electro Dragon Ram Rider
Goblins Cannon Electro Dragon Ram Rider
Cannon Rocket Ram Rider Goblins Electro Dragon
Cannon Goblins Guards Electro Dragon Ram Rider
Fireball Rocket
Fireball Goblins Cannon Guards Electro Dragon
Rocket Ram Rider Cannon Fireball Electro Dragon
Rocket Cannon Fireball Electro Dragon Ram Rider
Cannon Goblins Archer Queen
Guards Goblins Cannon
Goblins Guards Cannon Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Cannon Fireball Rocket Guards Electro Dragon Ram Rider
Fireball Rocket Goblins Cannon Guards Electro Dragon
Cannon Ram Rider
Rocket Cannon Fireball Ram Rider
Goblins Cannon Fireball Electro Dragon
Cannon Fireball Goblins Guards Electro Dragon Ram Rider
Cannon Fireball Guards Electro Dragon Ram Rider
Cannon Ram Rider
Goblins Cannon Fireball Guards Electro Dragon
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball
Fireball Rocket Electro Dragon
Guards Goblins Rocket Electro Dragon Ram Rider
Rocket Guards Fireball Ram Rider
Cannon Guards Ram Rider
Fireball Rocket Electro Dragon Ram Rider
Rocket Guards Goblins Fireball Ram Rider
Rocket Electro Dragon Goblins Fireball
Cannon Guards
Guards Electro Dragon
Rocket Fireball Guards Archer Queen
Rocket Cannon Fireball Guards Ram Rider
Cannon Fireball Electro Dragon
Guards Electro Dragon Goblins Fireball Rocket Archer Queen
Cannon Fireball Electro Dragon Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Electro Dragon
Fireball Electro Dragon Ram Rider
Rocket Fireball Electro Dragon
Fireball Rocket Guards
Fireball Rocket
Fireball Rocket Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Rocket Goblins Fireball Guards Electro Dragon
Rocket Fireball Electro Dragon Ram Rider
Fireball Rocket Electro Dragon Archer Queen
Rocket Fireball
Fireball Rocket Electro Dragon
Fireball
Rocket Fireball Electro Dragon
Fireball Rocket Electro Dragon
Fireball Rocket
Rocket
Rocket Fireball Electro Dragon
Rocket Fireball Electro Dragon
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Rocket
Fireball Electro Dragon
Rocket Electro Dragon Fireball Guards
Fireball
Fireball Rocket Electro Dragon
Rocket Fireball Electro Dragon
Rocket Fireball
Fireball Rocket Guards Electro Dragon
Fireball Rocket Electro Dragon Ram Rider Archer Queen
Fireball
Fireball Rocket Electro Dragon
Fireball Electro Dragon
Rocket Fireball Archer Queen
Electro Dragon Archer Queen
Electro Dragon Fireball Rocket Guards Archer Queen
Fireball Rocket Electro Dragon Archer Queen
Electro Dragon Fireball Rocket Archer Queen
Fireball Rocket Electro Dragon

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