My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Royal Recruits Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Recruits Giant Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Royal Recruits Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Royal Giant Royal Recruits Goblin Barrel
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Royal Recruits Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Royal Recruits Wizard Goblin Barrel
Fireball
Goblin Gang Barbarians Wizard Goblin Barrel
Poison
Goblin Gang Barbarians Royal Recruits Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Barbarians Giant Wizard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Goblin Barrel Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Royal Giant Royal Recruits
Goblin Gang
Goblin Barrel Royal Giant Royal Recruits Giant
Barbarians
Royal Giant
Goblin Barrel Zap Goblin Gang Wizard
Royal Recruits
Zap Goblin Gang
Giant
Zap Goblin Barrel Goblin Gang Wizard
Wizard
Royal Giant Giant
Goblin Barrel
Goblin Gang Royal Giant Giant

Defense Synergies 0 4

Zap
Goblin Gang Barbarians
Goblin Gang
Zap Barbarians Royal Recruits
Barbarians
Zap Goblin Gang
Royal Giant
Royal Recruits
Goblin Gang
Giant
Wizard
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Wizard
Barbarians Zap Goblin Gang Royal Recruits
Goblin Gang Barbarians Royal Recruits
Barbarians Royal Recruits Goblin Gang
Barbarians Royal Recruits
Goblin Gang Zap
Zap Goblin Gang Wizard
Zap Barbarians Royal Recruits
Barbarians Goblin Gang Royal Recruits
Goblin Gang Barbarians Royal Recruits
Goblin Gang Barbarians Zap Royal Recruits Wizard
Zap Goblin Gang Wizard
Barbarians Royal Recruits Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Barbarians Royal Recruits
Barbarians Royal Recruits Goblin Gang
Barbarians Zap Goblin Gang Royal Recruits
Barbarians Wizard Goblin Gang Royal Recruits
Zap Goblin Gang Barbarians Royal Recruits Wizard
Zap Wizard Barbarians Royal Recruits
Barbarians Royal Recruits
Goblin Gang Royal Recruits Wizard Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Zap
Zap Goblin Gang Wizard
Goblin Gang Barbarians Royal Recruits Zap
Goblin Gang Royal Recruits Zap Barbarians
Barbarians Royal Recruits Goblin Gang
Wizard Zap Goblin Gang
Goblin Gang Royal Recruits Barbarians
Barbarians Royal Recruits
Zap Royal Recruits Barbarians
Royal Recruits Goblin Gang Barbarians
Barbarians Royal Recruits
Royal Recruits Zap Barbarians
Barbarians Royal Recruits Goblin Gang Wizard
Royal Recruits Wizard Barbarians
Goblin Gang Barbarians Royal Recruits Zap
Zap Barbarians Royal Recruits Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Barbarians Royal Recruits
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang
Zap Royal Recruits Wizard
Zap Wizard
Zap
Zap Wizard
Royal Recruits Wizard
Zap Wizard
Zap Wizard
Wizard
Zap Barbarians Royal Recruits
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Goblin Gang Barbarians Royal Recruits
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Royal Recruits
Zap Goblin Gang Royal Recruits
Zap
Zap Royal Recruits
Wizard

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