My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Spear Goblins Bomber Barbarians Musketeer
Zap
Skeletons Spear Goblins Bomber
Barbarian Barrel
Skeletons Spear Goblins Bomber Barbarians Musketeer Wizard
The Log
Skeletons Spear Goblins Bomber Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Spear Goblins Bomber Barbarians
Arrows
Skeletons Spear Goblins Bomber
Royal Delivery
Skeletons Spear Goblins Bomber Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Bomber Barbarians Musketeer Wizard
Poison
Spear Goblins Bomber Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Arrows Mini P.E.K.K.A Musketeer Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bomber Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Spear Goblins Bomber Arrows Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Musketeer Spear Goblins Bomber Mini P.E.K.K.A Wizard
Spear Goblins
Skeletons Arrows Barbarians Mini P.E.K.K.A Musketeer
Bomber
Skeletons Mini P.E.K.K.A
Arrows
Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians
Spear Goblins Arrows
Mini P.E.K.K.A
Skeletons Spear Goblins Bomber Arrows Musketeer Wizard
Musketeer
Skeletons Spear Goblins Mini P.E.K.K.A
Wizard
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Barbarians Mini P.E.K.K.A Skeletons Bomber Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Skeletons Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Arrows Wizard
Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Skeletons Spear Goblins Bomber Barbarians Mini P.E.K.K.A Musketeer
Barbarians Skeletons Spear Goblins Bomber Arrows Musketeer Wizard
Arrows Musketeer Spear Goblins Wizard
Barbarians Mini P.E.K.K.A Skeletons Bomber Musketeer Wizard
Bomber Wizard Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Skeletons Bomber Arrows Mini P.E.K.K.A Musketeer
Arrows Spear Goblins Bomber Barbarians Musketeer Wizard
Arrows Wizard Spear Goblins Bomber Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Wizard Spear Goblins Arrows Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Spear Goblins
Bomber Arrows Mini P.E.K.K.A Musketeer Wizard
Barbarians Skeletons Spear Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer
Arrows Wizard Skeletons Musketeer
Mini P.E.K.K.A Skeletons Spear Goblins Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Skeletons Spear Goblins Barbarians Mini P.E.K.K.A
Skeletons Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons Wizard
Wizard Bomber Barbarians Musketeer
Barbarians Skeletons Spear Goblins Bomber Mini P.E.K.K.A Musketeer
Arrows Bomber Barbarians Mini P.E.K.K.A Musketeer Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Bomber Wizard Arrows
Arrows Wizard Spear Goblins Musketeer
Bomber Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Wizard
Bomber Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Bomber Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Bomber Arrows Musketeer Wizard
Arrows
Arrows Wizard
Spear Goblins Barbarians Musketeer
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard
Arrows Bomber Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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