My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch Executioner
The Log
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch
Earthquake
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeletons Goblin Gang Goblin Barrel Skeleton Army Witch Executioner
Fireball
Goblin Gang Goblin Barrel Skeleton Army Witch Executioner
Poison
Goblin Gang Skeleton Army Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Goblin Barrel Skeleton Army Fireball Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel
Fireball
Mega Knight
Goblin Barrel
Goblin Gang Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Fireball Goblin Barrel Witch Executioner

Defense Synergies 0 7

Skeletons
Witch Executioner
Goblin Gang
Skeleton Army
Fireball
Mega Knight
Goblin Barrel
Skeleton Army
Goblin Gang Executioner
Witch
Skeletons Mega Knight
Executioner
Skeletons Skeleton Army Mega Knight
Mega Knight
Fireball Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Skeleton Army Skeletons Goblin Gang Witch Executioner Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Skeletons Executioner
Skeleton Army Witch Skeletons Goblin Gang Mega Knight
Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Skeletons Executioner Mega Knight
Goblin Gang Fireball Witch Executioner
Fireball Mega Knight
Witch Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Mega Knight
Goblin Gang Skeleton Army Witch Executioner Skeletons Fireball Mega Knight
Executioner Goblin Gang Fireball Witch
Skeleton Army Mega Knight Skeletons Goblin Gang Fireball Witch
Fireball Skeleton Army Executioner Mega Knight Goblin Gang Witch
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Fireball Mega Knight
Mega Knight Skeletons Goblin Gang Fireball Skeleton Army Witch Executioner
Fireball Mega Knight Goblin Gang Skeleton Army Witch Executioner
Witch Executioner Fireball Mega Knight
Goblin Gang Skeleton Army Mega Knight Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Skeletons Fireball Witch
Fireball Goblin Gang Executioner Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Witch
Goblin Gang Skeleton Army Mega Knight Fireball
Skeletons Goblin Gang Skeleton Army Witch Executioner Mega Knight
Fireball Executioner Skeletons Goblin Gang Witch
Goblin Gang Skeleton Army Skeletons Fireball Witch
Mega Knight Skeleton Army
Mega Knight Skeletons Fireball Skeleton Army Witch
Witch Skeletons Goblin Gang Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Skeletons Goblin Gang Fireball Witch Executioner
Fireball Skeleton Army Witch Executioner Mega Knight
Goblin Gang Skeleton Army Witch Skeletons Fireball Executioner
Executioner Mega Knight Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner Mega Knight
Fireball Executioner Witch
Witch Executioner
Fireball Executioner
Fireball
Goblin Gang Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Witch Executioner
Fireball Executioner Mega Knight
Fireball
Fireball Executioner Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Executioner Mega Knight
Witch
Fireball Witch Executioner
Fireball Witch Mega Knight
Fireball
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball Skeleton Army Witch
Fireball Witch Executioner
Fireball
Fireball Goblin Gang Executioner Mega Knight
Fireball Executioner
Fireball
Executioner Mega Knight
Goblin Gang Fireball Witch
Fireball Witch Executioner
Fireball Witch Executioner Mega Knight
Fireball Mega Knight

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