My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Lava Hound
Giant Snowball
Barbarians Lava Hound
Zap
Firecracker Dark Prince Lava Hound
Barbarian Barrel
Knight Firecracker Barbarians Dark Prince
The Log
Firecracker Barbarians Dark Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Lava Hound
Royal Delivery
Knight Firecracker Barbarians Dark Prince Lava Hound
Fireball
Firecracker Barbarians Lava Hound
Poison
Firecracker Barbarians Lava Hound
Lightning
Knight Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Firecracker Tornado Void Dark Prince Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Firecracker Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Barbarians Tornado Dark Prince Lava Hound
Knight
Firecracker Giant Snowball
Firecracker
Knight Giant Snowball Tornado Dark Prince Lava Hound
Barbarians
Giant Snowball
Tornado
Giant Snowball Firecracker Dark Prince
Void
Lava Hound
Dark Prince
Giant Snowball Firecracker Tornado
Lava Hound
Giant Snowball Firecracker Void

Defense Synergies 1 8

Giant Snowball
Knight Firecracker Barbarians Dark Prince
Knight
Firecracker Giant Snowball Tornado
Firecracker
Knight Giant Snowball Tornado Dark Prince
Barbarians
Giant Snowball
Tornado
Knight Firecracker Dark Prince
Void
Dark Prince
Giant Snowball Firecracker Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Barbarians Knight Firecracker Dark Prince
Barbarians Tornado Giant Snowball Knight Void Dark Prince
Barbarians Knight Firecracker Dark Prince
Firecracker Barbarians Tornado Dark Prince
Tornado Giant Snowball Firecracker Dark Prince
Giant Snowball Tornado Firecracker Void
Barbarians Void
Barbarians Tornado
Knight Tornado Giant Snowball Firecracker Barbarians Dark Prince
Barbarians Giant Snowball Knight Firecracker Tornado Dark Prince
Giant Snowball Firecracker Tornado
Barbarians Giant Snowball Knight Dark Prince
Giant Snowball Firecracker Barbarians Tornado Dark Prince
Barbarians Knight
Barbarians Tornado Giant Snowball
Barbarians Knight Firecracker Tornado Dark Prince
Giant Snowball Knight Firecracker Barbarians Tornado Dark Prince
Giant Snowball Tornado Knight Firecracker Barbarians Dark Prince
Barbarians Tornado
Dark Prince Giant Snowball Knight Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Giant Snowball Void Dark Prince
Void Giant Snowball Knight Firecracker
Barbarians Knight Dark Prince
Dark Prince Knight Barbarians Tornado
Barbarians Knight Dark Prince
Firecracker Giant Snowball Tornado
Dark Prince Knight Barbarians Void
Knight Barbarians Dark Prince
Void Giant Snowball Knight Firecracker Barbarians Tornado Dark Prince
Barbarians
Knight Barbarians Dark Prince
Giant Snowball Barbarians Tornado Void Dark Prince
Barbarians Dark Prince Knight
Firecracker Barbarians
Barbarians Knight Firecracker Tornado Dark Prince
Giant Snowball Firecracker Barbarians Dark Prince
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Giant Snowball Tornado
Void
Knight Firecracker Barbarians Void Dark Prince
Giant Snowball Firecracker Dark Prince
Firecracker Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Void Giant Snowball Firecracker Tornado
Giant Snowball Tornado Void
Firecracker Void Knight Tornado Dark Prince
Void Giant Snowball Firecracker Tornado
Giant Snowball Knight Firecracker Void
Firecracker Void
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Tornado
Void Giant Snowball Firecracker Dark Prince
Giant Snowball Firecracker Tornado Void
Void
Giant Snowball Tornado Void
Void Tornado
Giant Snowball Barbarians Void
Giant Snowball Firecracker Tornado Dark Prince
Firecracker Void Giant Snowball Tornado
Void Giant Snowball Tornado
Void Firecracker Tornado
Giant Snowball Firecracker Tornado Void
Giant Snowball Firecracker Void
Giant Snowball Void
Void Giant Snowball
Void Giant Snowball Firecracker
Giant Snowball Firecracker
Barbarians Void Dark Prince
Giant Snowball Firecracker Tornado
Void Knight Firecracker Dark Prince
Giant Snowball Firecracker
Void Giant Snowball Tornado
Firecracker Dark Prince
Giant Snowball Firecracker Tornado
Firecracker Giant Snowball Tornado Void
Void Giant Snowball Firecracker Tornado Dark Prince
Firecracker Void
Void

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