My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Minion Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions
Giant Snowball
Spear Goblins Archers Minions Barbarians Mega Minion Goblin Hut
Zap
Spear Goblins Archers Minions Goblin Hut
Barbarian Barrel
Spear Goblins Archers Barbarians Goblin Hut
The Log
Spear Goblins Archers Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Spear Goblins Archers Barbarians Goblin Hut
Arrows
Spear Goblins Archers Minions Goblin Hut
Royal Delivery
Spear Goblins Archers Minions Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Fireball
Archers Minions Barbarians Mega Minion Goblin Hut
Poison
Spear Goblins Archers Minions Barbarians Mega Minion Goblin Hut
Lightning
Mega Minion Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Mega Minion Mini P.E.K.K.A Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Goblin Hut
Archers
Arrows Mini P.E.K.K.A Goblin Hut
Arrows
Archers Mega Minion Mini P.E.K.K.A
Minions
Mini P.E.K.K.A
Barbarians
Mega Minion
Arrows
Mini P.E.K.K.A
Spear Goblins Archers Arrows Minions Goblin Hut
Goblin Hut
Spear Goblins Archers Mini P.E.K.K.A

Defense Synergies 0 17

Spear Goblins
Archers Arrows Minions Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Archers
Spear Goblins Minions Mega Minion Mini P.E.K.K.A Goblin Hut
Arrows
Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Minions
Spear Goblins Archers
Barbarians
Spear Goblins Arrows
Mega Minion
Spear Goblins Archers Arrows Goblin Hut
Mini P.E.K.K.A
Spear Goblins Archers Arrows Goblin Hut
Goblin Hut
Spear Goblins Archers Arrows Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Minions Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Archers Minions Mega Minion
Barbarians Mini P.E.K.K.A Goblin Hut Minions Mega Minion
Arrows Barbarians Mini P.E.K.K.A
Arrows Spear Goblins Archers Minions Mega Minion
Minions Mega Minion Spear Goblins Archers Arrows Goblin Hut
Arrows Barbarians
Barbarians Mini P.E.K.K.A Minions Goblin Hut
Spear Goblins Archers Barbarians Mini P.E.K.K.A
Archers Minions Barbarians Spear Goblins Arrows Mega Minion Goblin Hut
Arrows Minions Mega Minion Spear Goblins Archers Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Minions
Arrows Minions Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Arrows Minions Mini P.E.K.K.A Goblin Hut
Arrows Spear Goblins Archers Minions Barbarians Mega Minion Goblin Hut
Arrows Spear Goblins Archers Minions Barbarians Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Spear Goblins Archers Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Archers Goblin Hut
Archers Arrows Mega Minion Mini P.E.K.K.A
Barbarians Spear Goblins Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Archers Minions Goblin Hut
Mini P.E.K.K.A Spear Goblins Archers Minions Barbarians Mega Minion Goblin Hut
Mini P.E.K.K.A Barbarians
Spear Goblins Minions Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mega Minion Goblin Hut
Minions Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Arrows Barbarians
Barbarians Mini P.E.K.K.A
Archers Barbarians
Barbarians Goblin Hut Spear Goblins Archers Minions Mega Minion Mini P.E.K.K.A
Arrows Minions Archers Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Barbarians
Arrows
Arrows Spear Goblins Minions Mega Minion
Archers Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows
Archers Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mega Minion Mini P.E.K.K.A
Arrows
Minions
Arrows
Arrows Barbarians
Arrows
Mega Minion
Arrows
Arrows
Arrows
Archers Arrows
Minions Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Archers Minions Barbarians Goblin Hut
Archers Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Mega Minion
Minions

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