My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Elixir Collector Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Flying Machine Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Guards
Giant Snowball
Minion Horde Flying Machine Wall Breakers Guards
Zap
Minion Horde Flying Machine Wall Breakers Guards
Barbarian Barrel
Rascals Wall Breakers Guards Royal Ghost
The Log
Rascals Wall Breakers Guards
Earthquake
Elixir Collector Guards
Arrows
Minion Horde Rascals Flying Machine Wall Breakers Guards
Royal Delivery
Minion Horde Rascals Flying Machine Wall Breakers Guards Royal Ghost
Fireball
Minion Horde Rascals Flying Machine Elixir Collector Wall Breakers
Poison
Minion Horde Rascals Flying Machine Elixir Collector Guards
Lightning
Elixir Collector
Rocket
Minion Horde Rascals Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Royal Ghost Flying Machine Minion Horde Rascals Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Guards Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers
Minion Horde
Rascals
Rascals
Minion Horde Flying Machine Wall Breakers
Flying Machine
Rascals Royal Ghost
Elixir Collector
Wall Breakers
Arrows Rascals Royal Ghost
Guards
Royal Ghost
Flying Machine Wall Breakers

Defense Synergies 0 2

Arrows
Minion Horde
Rascals
Flying Machine
Guards Royal Ghost
Elixir Collector
Wall Breakers
Guards
Flying Machine
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine
Minion Horde Rascals Flying Machine
Minion Horde Rascals
Minion Horde Rascals Guards
Arrows
Arrows Rascals Flying Machine Guards Royal Ghost
Minion Horde Arrows Rascals Flying Machine
Arrows Rascals Flying Machine
Minion Horde Rascals
Guards Minion Horde Rascals Royal Ghost
Minion Horde Guards Arrows Rascals Flying Machine Royal Ghost
Arrows Minion Horde Rascals Flying Machine
Minion Horde Rascals Flying Machine Guards
Arrows Minion Horde Rascals Guards Royal Ghost
Minion Horde Rascals
Minion Horde Rascals
Minion Horde Arrows Rascals
Arrows Minion Horde Rascals Flying Machine Guards Royal Ghost
Arrows Rascals Flying Machine Guards Royal Ghost
Rascals Royal Ghost Arrows Minion Horde Flying Machine Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Royal Ghost
Arrows Flying Machine Royal Ghost
Guards Minion Horde Rascals
Guards Minion Horde Rascals
Minion Horde Rascals Guards
Arrows Minion Horde Rascals Flying Machine
Rascals Guards Minion Horde Flying Machine
Minion Horde Rascals
Minion Horde Flying Machine
Minion Horde Guards
Minion Horde Rascals Flying Machine Guards
Arrows Guards
Rascals Minion Horde Guards
Minion Horde Rascals Flying Machine
Rascals Guards Minion Horde Flying Machine
Arrows Minion Horde Rascals Flying Machine Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rascals Flying Machine Guards Royal Ghost
Arrows Flying Machine Royal Ghost
Arrows Minion Horde Flying Machine
Arrows Rascals Flying Machine Guards
Arrows Minion Horde
Arrows Minion Horde Flying Machine
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Minion Horde Guards
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Arrows Minion Horde Flying Machine
Arrows Minion Horde Flying Machine
Arrows
Minion Horde
Arrows Flying Machine
Arrows Flying Machine
Minion Horde
Arrows
Arrows Minion Horde Flying Machine
Arrows
Minion Horde
Arrows Flying Machine Royal Ghost
Arrows Flying Machine
Arrows
Arrows Minion Horde Flying Machine
Minion Horde Flying Machine Guards
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Flying Machine Guards
Arrows Flying Machine
Arrows
Minion Horde Rascals Flying Machine
Arrows Flying Machine
Arrows
Minion Horde Flying Machine
Minion Horde Rascals Flying Machine Guards
Flying Machine
Flying Machine Royal Ghost

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