My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Musketeer Balloon
Zap
Bats Balloon
Barbarian Barrel
Musketeer Valkyrie Giant Skeleton Electro Wizard
The Log
Musketeer Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Balloon Giant Skeleton Electro Wizard
Fireball
Musketeer Balloon Electro Wizard
Poison
Bats Musketeer Balloon Electro Wizard
Lightning
Musketeer Valkyrie Balloon Electro Wizard
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Musketeer Valkyrie Electro Wizard Balloon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Musketeer Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Zap
Zap
Balloon Electro Wizard Bats Musketeer Valkyrie Giant Skeleton
Musketeer
Valkyrie Zap Balloon Giant Skeleton
Valkyrie
Bats Musketeer Balloon Zap Giant Skeleton Electro Wizard
Balloon
Bats Zap Valkyrie Musketeer Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Musketeer Valkyrie Balloon Lightning Electro Wizard
Lightning
Giant Skeleton
Electro Wizard
Zap Valkyrie Balloon Giant Skeleton

Defense Synergies 2 12

Bats
Zap Musketeer Valkyrie Giant Skeleton Electro Wizard
Zap
Electro Wizard Bats Musketeer Valkyrie Giant Skeleton
Musketeer
Valkyrie Bats Zap Giant Skeleton Electro Wizard
Valkyrie
Musketeer Bats Zap Electro Wizard
Balloon
Giant Skeleton
Bats Zap Musketeer Electro Wizard
Lightning
Electro Wizard
Zap Bats Musketeer Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Valkyrie Electro Wizard
Bats Zap Musketeer Valkyrie Electro Wizard
Bats Musketeer Valkyrie Giant Skeleton Lightning Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Lightning Valkyrie Giant Skeleton
Bats Zap Musketeer Valkyrie Electro Wizard
Bats Musketeer Lightning Electro Wizard Zap
Lightning Zap Musketeer Valkyrie Giant Skeleton Electro Wizard
Musketeer
Musketeer Valkyrie Giant Skeleton Electro Wizard
Bats Valkyrie Electro Wizard Zap Musketeer Giant Skeleton
Musketeer Bats Zap Electro Wizard
Bats Zap Musketeer Valkyrie Giant Skeleton Lightning Electro Wizard
Valkyrie Bats Zap Electro Wizard
Electro Wizard
Zap Lightning Electro Wizard
Bats Musketeer Valkyrie Electro Wizard
Valkyrie Bats Zap Musketeer Electro Wizard
Zap Valkyrie Bats Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Valkyrie Bats Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Musketeer Valkyrie Lightning
Giant Skeleton Bats Zap Musketeer Valkyrie Lightning Electro Wizard
Valkyrie Giant Skeleton Lightning Bats Zap Musketeer Electro Wizard
Giant Skeleton Musketeer Valkyrie
Bats Zap Musketeer Electro Wizard
Bats Musketeer Valkyrie Giant Skeleton Lightning Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Lightning Electro Wizard Bats Valkyrie
Musketeer
Bats Musketeer Valkyrie Giant Skeleton
Lightning Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Lightning Valkyrie
Musketeer Valkyrie
Electro Wizard Bats Zap Musketeer Valkyrie Giant Skeleton Lightning
Bats Valkyrie Zap Musketeer Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Valkyrie Giant Skeleton
Zap Musketeer Electro Wizard
Lightning Giant Skeleton
Lightning Musketeer Valkyrie Giant Skeleton
Zap Valkyrie
Bats Zap Musketeer
Musketeer
Zap Lightning
Zap Lightning
Lightning Bats Musketeer Electro Wizard
Lightning Zap Musketeer Valkyrie Electro Wizard
Lightning Zap Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Bats Lightning
Lightning Zap Musketeer Electro Wizard
Lightning Zap Valkyrie
Lightning Musketeer Giant Skeleton
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Valkyrie
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Bats Zap Musketeer Electro Wizard
Zap Lightning Electro Wizard Bats Musketeer
Lightning
Lightning Zap Musketeer
Zap Lightning Electro Wizard
Giant Skeleton
Lightning
Zap Lightning Electro Wizard Bats Musketeer
Lightning Zap Musketeer Electro Wizard
Lightning Musketeer Valkyrie Electro Wizard
Zap Musketeer Lightning
Lightning Zap Giant Skeleton
Musketeer
Zap Bats Musketeer Giant Skeleton Lightning Electro Wizard
Bats Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Giant Skeleton Electro Wizard
Lightning

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