My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Flying Machine Hog Rider
Zap
Archers Cannon Flying Machine
Barbarian Barrel
Archers Knight Cannon Wizard
The Log
Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Flying Machine
Royal Delivery
Archers Knight Mini P.E.K.K.A Flying Machine Hog Rider Wizard
Fireball
Archers Cannon Flying Machine Hog Rider Wizard
Poison
Archers Cannon Flying Machine Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Fireball Mini P.E.K.K.A Flying Machine Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Cannon Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Hog Rider
Knight
Archers Hog Rider Fireball Flying Machine Wizard
Cannon
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Archers Hog Rider Wizard
Flying Machine
Knight Hog Rider
Hog Rider
Knight Fireball Archers Mini P.E.K.K.A Flying Machine Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 2 12

Archers
Knight Cannon Mini P.E.K.K.A
Knight
Archers Cannon Fireball Mini P.E.K.K.A Flying Machine Wizard
Cannon
Knight Archers Fireball Mini P.E.K.K.A Flying Machine Wizard
Fireball
Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Knight Cannon Fireball Wizard
Flying Machine
Knight Cannon
Hog Rider
Wizard
Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Flying Machine Wizard
Mini P.E.K.K.A Knight Cannon Flying Machine
Cannon Mini P.E.K.K.A Archers Knight
Cannon Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Fireball Archers Cannon Flying Machine
Archers Cannon Fireball Flying Machine Wizard
Cannon Fireball Flying Machine
Cannon Mini P.E.K.K.A
Knight Archers Cannon Mini P.E.K.K.A
Archers Knight Cannon Fireball Flying Machine Wizard
Archers Fireball Flying Machine Wizard
Cannon Mini P.E.K.K.A Knight Fireball Flying Machine Wizard
Fireball Wizard Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Knight Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Archers Knight Flying Machine Wizard
Wizard Archers Knight Cannon Fireball Flying Machine
Mini P.E.K.K.A Cannon
Wizard Archers Knight Cannon Fireball Mini P.E.K.K.A Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mini P.E.K.K.A Flying Machine Wizard
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Cannon Mini P.E.K.K.A
Fireball Wizard Archers Flying Machine
Mini P.E.K.K.A Archers Knight Fireball Flying Machine
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Flying Machine
Cannon
Knight Mini P.E.K.K.A Flying Machine
Fireball
Mini P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Archers Cannon Fireball Flying Machine
Archers Knight Fireball Mini P.E.K.K.A Flying Machine
Archers Cannon Fireball Mini P.E.K.K.A Flying Machine Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Wizard
Fireball Wizard Flying Machine
Archers Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Flying Machine Wizard
Fireball Archers Flying Machine Wizard
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball Flying Machine
Fireball Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Archers Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Flying Machine
Fireball Archers Flying Machine Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Wizard

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