My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Hunter Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Balloon
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Bomb Tower Dark Prince Hunter Electro Wizard
The Log
Dark Prince Hunter
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Dark Prince Hunter Balloon Electro Wizard
Fireball
Bomb Tower Hunter Balloon Electro Wizard
Poison
Bats Bomb Tower Hunter Balloon Electro Wizard
Lightning
Bomb Tower Dark Prince Hunter Balloon Electro Wizard
Rocket
Bomb Tower Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Fireball Bomb Tower Dark Prince Hunter Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Fireball Bomb Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Barbarian Barrel Dark Prince
Fireball
Dark Prince Electro Wizard
Bomb Tower
Barbarian Barrel
Balloon Bats Dark Prince Hunter
Dark Prince
Bats Fireball Barbarian Barrel Balloon Electro Wizard
Hunter
Barbarian Barrel Balloon
Balloon
Bats Barbarian Barrel Dark Prince Hunter Electro Wizard
Electro Wizard
Fireball Dark Prince Balloon

Defense Synergies 2 15

Bats
Bomb Tower Barbarian Barrel Dark Prince Hunter Electro Wizard
Fireball
Barbarian Barrel Bomb Tower Dark Prince Electro Wizard
Bomb Tower
Barbarian Barrel Bats Fireball Electro Wizard
Barbarian Barrel
Fireball Bomb Tower Bats Dark Prince Hunter Electro Wizard
Dark Prince
Bats Fireball Barbarian Barrel Hunter Electro Wizard
Hunter
Bats Barbarian Barrel Dark Prince Electro Wizard
Balloon
Electro Wizard
Bats Fireball Bomb Tower Barbarian Barrel Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Wizard
Bomb Tower Hunter Bats Dark Prince Electro Wizard
Bomb Tower Hunter Bats Dark Prince Electro Wizard
Bomb Tower Hunter Bats Dark Prince Electro Wizard
Fireball Bomb Tower Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Bats Bomb Tower Dark Prince Hunter Electro Wizard
Bats Hunter Electro Wizard Fireball Bomb Tower
Fireball Bomb Tower Barbarian Barrel Electro Wizard
Hunter Bomb Tower
Barbarian Barrel Dark Prince Hunter Electro Wizard
Bats Electro Wizard Fireball Bomb Tower Barbarian Barrel Dark Prince Hunter
Hunter Bats Fireball Electro Wizard
Bomb Tower Hunter Bats Fireball Dark Prince Electro Wizard
Fireball Bomb Tower Bats Barbarian Barrel Dark Prince Hunter Electro Wizard
Bomb Tower Hunter Electro Wizard
Bomb Tower Fireball Hunter Electro Wizard
Bomb Tower Bats Fireball Dark Prince Hunter Electro Wizard
Fireball Bomb Tower Bats Barbarian Barrel Dark Prince Hunter Electro Wizard
Bomb Tower Barbarian Barrel Hunter Bats Fireball Dark Prince Electro Wizard
Bomb Tower Hunter Electro Wizard
Dark Prince Bats Fireball Bomb Tower Barbarian Barrel Hunter Electro Wizard
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball Electro Wizard Bomb Tower Barbarian Barrel Hunter
Bats Bomb Tower Dark Prince Hunter Electro Wizard
Dark Prince Hunter Bats Fireball Barbarian Barrel Electro Wizard
Dark Prince Hunter
Fireball Bats Bomb Tower Hunter Electro Wizard
Dark Prince Bats Fireball Bomb Tower Hunter Electro Wizard
Bomb Tower Dark Prince Hunter
Electro Wizard Bats Fireball Bomb Tower Barbarian Barrel Dark Prince
Bats Bomb Tower Dark Prince Hunter
Fireball Dark Prince Electro Wizard
Dark Prince Fireball Bomb Tower Hunter
Fireball Bomb Tower
Electro Wizard Bats Fireball Bomb Tower Barbarian Barrel Dark Prince Hunter
Bats Fireball Bomb Tower Barbarian Barrel Dark Prince Hunter Electro Wizard
Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Dark Prince
Fireball Bats Hunter
Fireball Barbarian Barrel Hunter
Fireball
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Dark Prince Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince Hunter
Fireball Barbarian Barrel Hunter Electro Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Hunter Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball Hunter
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Barbarian Barrel Dark Prince
Fireball Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball Dark Prince Hunter Electro Wizard
Fireball
Fireball
Dark Prince
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Dark Prince Electro Wizard
Fireball

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