My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Ram Rider
Giant Snowball
Bomber Barbarians Musketeer Goblin Barrel Baby Dragon Ram Rider
Zap
Bomber Goblin Barrel Ram Rider
Barbarian Barrel
Bomber Barbarians Musketeer Goblin Barrel
The Log
Bomber Barbarians Mini P.E.K.K.A Musketeer Goblin Barrel Ram Rider
Earthquake
Bomber Barbarians Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Musketeer Goblin Barrel Baby Dragon Ram Rider
Fireball
Bomber Barbarians Musketeer Goblin Barrel Baby Dragon Ram Rider
Poison
Bomber Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Ram Rider
Rocket
Barbarians Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Mini P.E.K.K.A Musketeer Baby Dragon Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Baby Dragon Ram Rider
Zap
Ram Rider Bomber Mini P.E.K.K.A Musketeer Baby Dragon
Barbarians
Mini P.E.K.K.A
Bomber Zap Musketeer Baby Dragon Ram Rider
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Ram Rider
Goblin Barrel
Baby Dragon Ram Rider
Baby Dragon
Bomber Zap Mini P.E.K.K.A Musketeer Goblin Barrel Ram Rider
Ram Rider
Zap Bomber Mini P.E.K.K.A Musketeer Goblin Barrel Baby Dragon

Defense Synergies 1 11

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Barbarians Musketeer Baby Dragon Ram Rider
Barbarians
Zap
Mini P.E.K.K.A
Zap Bomber Musketeer Baby Dragon Ram Rider
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Ram Rider
Goblin Barrel
Baby Dragon
Zap Mini P.E.K.K.A Musketeer
Ram Rider
Zap Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Zap Musketeer Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider Bomber Musketeer
Barbarians Mini P.E.K.K.A Musketeer Ram Rider
Bomber Barbarians Mini P.E.K.K.A
Bomber Zap Musketeer Baby Dragon
Musketeer Ram Rider Zap Baby Dragon
Zap Barbarians Musketeer Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Musketeer
Bomber Barbarians Mini P.E.K.K.A Musketeer
Barbarians Bomber Zap Musketeer Baby Dragon Ram Rider
Musketeer Zap Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Bomber Zap Musketeer Ram Rider
Bomber Zap Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Zap Mini P.E.K.K.A Ram Rider
Barbarians Bomber Mini P.E.K.K.A Musketeer
Bomber Zap Barbarians Musketeer Baby Dragon Ram Rider
Zap Baby Dragon Bomber Barbarians Musketeer Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Ram Rider
Bomber Barbarians Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Musketeer Baby Dragon
Barbarians Zap Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Zap Barbarians Musketeer Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Ram Rider
Zap Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Barbarians Musketeer Ram Rider
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians
Barbarians Mini P.E.K.K.A Ram Rider
Bomber Barbarians Musketeer Baby Dragon
Barbarians Bomber Zap Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Zap Barbarians Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Ram Rider
Baby Dragon
Barbarians Musketeer
Bomber Zap Baby Dragon
Zap Musketeer Baby Dragon Ram Rider
Bomber Musketeer Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Mini P.E.K.K.A Musketeer
Zap Musketeer Ram Rider
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Bomber Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Barbarians Musketeer Baby Dragon
Zap Bomber Baby Dragon
Zap Musketeer Baby Dragon Ram Rider
Zap Musketeer Baby Dragon Ram Rider
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap
Zap Barbarians Musketeer
Zap Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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