My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Minions Barbarians Battle Ram Hog Rider
Zap
Minions Battle Ram
Barbarian Barrel
Barbarians Goblin Cage Valkyrie Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram Hog Rider
Earthquake
Barbarians Goblin Cage Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Hog Rider Wizard
Fireball
Minions Barbarians Goblin Cage Battle Ram Hog Rider Wizard
Poison
Minions Barbarians Goblin Cage Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Mini P.E.K.K.A Goblin Cage Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram
Barbarians
Hog Rider
Mini P.E.K.K.A
Minions Valkyrie Hog Rider Wizard
Goblin Cage
Minions Battle Ram Hog Rider
Valkyrie
Hog Rider Minions Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Minions Goblin Cage Valkyrie
Hog Rider
Minions Valkyrie Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 5

Minions
Valkyrie Goblin Cage
Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Goblin Cage
Minions Wizard
Valkyrie
Minions Mini P.E.K.K.A Wizard
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Valkyrie Wizard
Barbarians Mini P.E.K.K.A Minions Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Minions Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Minions Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Minions Valkyrie
Minions Goblin Cage Wizard
Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Minions Goblin Cage
Barbarians Mini P.E.K.K.A Valkyrie
Minions Barbarians Valkyrie Wizard
Minions Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Minions Valkyrie Wizard
Valkyrie Wizard Minions Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Wizard Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Valkyrie Minions Barbarians Wizard
Goblin Cage Valkyrie Wizard Minions Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Valkyrie Wizard Minions Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblin Cage
Mini P.E.K.K.A Valkyrie Wizard
Barbarians Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Wizard Minions
Mini P.E.K.K.A Minions Barbarians Goblin Cage Valkyrie
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Goblin Cage Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Goblin Cage
Minions Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Wizard
Wizard Barbarians Goblin Cage Valkyrie
Barbarians Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Minions Valkyrie Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Minions
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Minions Barbarians
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Minions
Wizard

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