My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Barbarians Hog Rider Goblin Hut
Zap
Minions Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Wizard
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Wizard
Fireball
Minions Barbarians Hog Rider Goblin Hut Wizard
Poison
Minions Barbarians Goblin Hut Wizard
Lightning
Mini P.E.K.K.A Goblin Hut Wizard
Rocket
Barbarians Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Mini P.E.K.K.A Hog Rider Barbarians Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Hog Rider Giant
Mini P.E.K.K.A
Giant Minions Hog Rider Goblin Hut Wizard
Hog Rider
Minions Fireball Barbarians Mini P.E.K.K.A Giant Goblin Hut Wizard
Giant
Minions Mini P.E.K.K.A Fireball Hog Rider Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A Hog Rider Giant
Wizard
Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 0 5

Minions
Barbarians
Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fireball Goblin Hut Wizard
Hog Rider
Giant
Goblin Hut
Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Minions Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Minions
Barbarians Mini P.E.K.K.A Goblin Hut Minions
Barbarians Fireball Mini P.E.K.K.A
Fireball Minions
Minions Fireball Goblin Hut Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions Goblin Hut
Barbarians Mini P.E.K.K.A
Minions Barbarians Fireball Goblin Hut Wizard
Minions Fireball Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Minions Fireball Wizard
Fireball Wizard Minions Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Minions Fireball Mini P.E.K.K.A Goblin Hut
Fireball Minions Barbarians Goblin Hut Wizard
Wizard Minions Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Wizard Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Goblin Hut
Fireball Mini P.E.K.K.A Wizard
Barbarians Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Fireball Wizard Minions Goblin Hut
Mini P.E.K.K.A Minions Barbarians Fireball Goblin Hut
Mini P.E.K.K.A Barbarians
Minions Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Goblin Hut Minions Fireball Mini P.E.K.K.A
Minions Barbarians Fireball Mini P.E.K.K.A Goblin Hut Wizard
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Barbarians Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Goblin Hut Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball Goblin Hut
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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