My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Goblins Archers Minions Skeleton Dragons Barbarians Battle Ram
Zap
Goblins Archers Minions Battle Ram
Barbarian Barrel
Goblins Archers Barbarians Goblin Cage Battle Ram
The Log
Goblins Archers Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Archers Barbarians Goblin Cage
Arrows
Goblins Archers Minions Skeleton Dragons
Royal Delivery
Goblins Archers Minions Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram
Fireball
Archers Minions Skeleton Dragons Barbarians Goblin Cage Battle Ram
Poison
Archers Minions Skeleton Dragons Barbarians Goblin Cage
Lightning
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Minions Skeleton Dragons Mini P.E.K.K.A Goblin Cage Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Minions Skeleton Dragons

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram
Archers
Goblins Mini P.E.K.K.A Goblin Cage Battle Ram
Minions
Mini P.E.K.K.A Goblin Cage Battle Ram
Skeleton Dragons
Mini P.E.K.K.A Goblin Cage
Barbarians
Mini P.E.K.K.A
Archers Minions Skeleton Dragons
Goblin Cage
Archers Minions Skeleton Dragons Battle Ram
Battle Ram
Goblins Archers Minions Goblin Cage

Defense Synergies 1 10

Goblins
Archers Skeleton Dragons Goblin Cage
Archers
Goblins Minions Skeleton Dragons Mini P.E.K.K.A Goblin Cage
Minions
Archers Goblin Cage
Skeleton Dragons
Goblin Cage Goblins Archers Barbarians Mini P.E.K.K.A
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Archers Skeleton Dragons
Goblin Cage
Skeleton Dragons Goblins Archers Minions
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Goblin Cage
Barbarians Mini P.E.K.K.A Goblins Minions Skeleton Dragons Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Archers Minions Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Minions Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Cage
Goblins Archers Minions Skeleton Dragons
Minions Skeleton Dragons Archers Goblin Cage
Skeleton Dragons Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Cage
Goblins Archers Barbarians Mini P.E.K.K.A
Goblins Archers Minions Skeleton Dragons Barbarians
Minions Skeleton Dragons Archers
Barbarians Mini P.E.K.K.A Goblin Cage Minions Skeleton Dragons
Goblins Minions Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Goblins Minions Skeleton Dragons Mini P.E.K.K.A Goblin Cage
Goblin Cage Goblins Archers Minions Skeleton Dragons Barbarians
Goblin Cage Archers Minions Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Skeleton Dragons Goblins Archers Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Archers Goblin Cage
Archers Skeleton Dragons Mini P.E.K.K.A
Barbarians Goblins Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Skeleton Dragons Archers Minions
Mini P.E.K.K.A Goblins Archers Minions Barbarians Goblin Cage
Mini P.E.K.K.A Barbarians Goblin Cage
Goblin Cage Goblins Minions Skeleton Dragons Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Goblin Cage
Minions Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Archers Skeleton Dragons Barbarians Goblin Cage
Barbarians Goblins Archers Minions Skeleton Dragons Mini P.E.K.K.A Goblin Cage
Minions Archers Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons Minions
Archers Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Goblins Minions Mini P.E.K.K.A
Skeleton Dragons
Archers Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons Mini P.E.K.K.A
Archers Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Archers Skeleton Dragons
Minions Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Archers Minions Barbarians
Archers Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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