My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Bomb Tower Wizard Witch
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Bomb Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Wizard Witch P.E.K.K.A
Fireball
Barbarians Battle Ram Bomb Tower Wizard Witch
Poison
Barbarians Bomb Tower Wizard Witch
Lightning
Valkyrie Battle Ram Bomb Tower Wizard Witch
Rocket
Barbarians Valkyrie Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Battle Ram Bomb Tower Barbarians Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Battle Ram Bomb Tower Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Battle Ram Wizard Witch P.E.K.K.A
Battle Ram
Valkyrie Witch P.E.K.K.A
Bomb Tower
Wizard
Valkyrie P.E.K.K.A
Rocket
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Wizard Witch

Defense Synergies 0 5

Barbarians
Valkyrie
Bomb Tower Wizard Witch P.E.K.K.A
Battle Ram
Bomb Tower
Valkyrie
Wizard
Valkyrie P.E.K.K.A
Rocket
Witch
Valkyrie
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Bomb Tower P.E.K.K.A Valkyrie Witch
Barbarians Bomb Tower Rocket Witch P.E.K.K.A Valkyrie
Barbarians Bomb Tower Witch P.E.K.K.A Valkyrie
Barbarians Valkyrie Bomb Tower Rocket P.E.K.K.A
Valkyrie Bomb Tower
Rocket Bomb Tower Wizard Witch
Rocket Barbarians Valkyrie Bomb Tower P.E.K.K.A
Barbarians Witch P.E.K.K.A Bomb Tower
Barbarians Valkyrie
Barbarians Valkyrie Witch Bomb Tower Wizard
Wizard Witch
Barbarians Bomb Tower P.E.K.K.A Valkyrie Wizard Rocket Witch
Valkyrie Bomb Tower Wizard Rocket Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Rocket P.E.K.K.A
Barbarians Bomb Tower Wizard Valkyrie Witch P.E.K.K.A
Valkyrie Bomb Tower Barbarians Wizard Witch
Valkyrie Bomb Tower Wizard Witch Barbarians
Barbarians P.E.K.K.A Bomb Tower
Valkyrie Wizard Barbarians Bomb Tower Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch P.E.K.K.A
Valkyrie Bomb Tower Wizard Rocket
Barbarians P.E.K.K.A Valkyrie Bomb Tower Rocket Witch
Valkyrie Rocket P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Witch
Wizard Rocket Bomb Tower Witch
Rocket P.E.K.K.A Barbarians Valkyrie Bomb Tower Witch
P.E.K.K.A Barbarians Valkyrie Bomb Tower
Rocket P.E.K.K.A Barbarians Valkyrie Bomb Tower Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Bomb Tower Witch
Rocket P.E.K.K.A Barbarians Valkyrie
Barbarians Rocket P.E.K.K.A Valkyrie Bomb Tower Wizard Witch
Wizard Barbarians Valkyrie Bomb Tower Witch
Barbarians Witch Valkyrie Bomb Tower Rocket P.E.K.K.A
Valkyrie Barbarians Bomb Tower Wizard Witch P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket Witch
Rocket Witch
Rocket Witch
P.E.K.K.A
Wizard Rocket

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