My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Goblin Hut Witch
Zap
Battle Ram Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Goblin Hut Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard Witch
Fireball
Barbarians Battle Ram Goblin Hut Wizard Witch
Poison
Barbarians Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard Witch
Rocket
Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Valkyrie Goblin Hut Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Witch
Battle Ram
Fireball Valkyrie Goblin Hut Witch
Goblin Hut
Mini P.E.K.K.A Valkyrie Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Valkyrie Battle Ram

Defense Synergies 0 11

Barbarians
Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A
Fireball Valkyrie Goblin Hut Wizard Witch
Valkyrie
Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch
Battle Ram
Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut Witch Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Witch Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Fireball Goblin Hut Wizard Witch
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Witch Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Witch Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Hut Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Barbarians Mini P.E.K.K.A Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Barbarians Valkyrie Goblin Hut Wizard Witch
Valkyrie Wizard Witch Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Valkyrie Wizard Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Valkyrie Wizard
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Wizard Goblin Hut Witch
Mini P.E.K.K.A Barbarians Fireball Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Barbarians Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Barbarians Fireball Valkyrie Witch
Barbarians Goblin Hut Witch Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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