My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Barbarians Goblin Barrel Inferno Dragon Ram Rider
Zap
Goblin Barrel Inferno Dragon Ram Rider
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Wizard Goblin Barrel
The Log
Barbarians Elixir Golem Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Barbarians Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Inferno Dragon Ram Rider
Fireball
Barbarians Elixir Golem Wizard Goblin Barrel Inferno Dragon Ram Rider
Poison
Barbarians Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Ram Rider
Rocket
Barbarians Valkyrie Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Mini P.E.K.K.A Valkyrie Inferno Dragon Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Goblin Barrel Mini P.E.K.K.A Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Mini P.E.K.K.A Wizard Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Elixir Golem Valkyrie Wizard Ram Rider
Valkyrie
Goblin Barrel Mini P.E.K.K.A Wizard Ram Rider
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Ram Rider
Goblin Barrel
Valkyrie Elixir Golem Ram Rider
Inferno Dragon
Elixir Golem
Ram Rider
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel

Defense Synergies 0 4

Barbarians
Elixir Golem
Mini P.E.K.K.A
Valkyrie Wizard Ram Rider
Valkyrie
Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Inferno Dragon
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider Valkyrie Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie Ram Rider
Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie
Inferno Dragon Ram Rider Wizard
Barbarians Valkyrie Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Wizard Ram Rider
Inferno Dragon Wizard Ram Rider
Barbarians Mini P.E.K.K.A Valkyrie Wizard Ram Rider
Valkyrie Wizard Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Barbarians Wizard Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Wizard Ram Rider
Valkyrie Wizard Barbarians Inferno Dragon Ram Rider
Barbarians Mini P.E.K.K.A Inferno Dragon Ram Rider
Valkyrie Wizard Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A Barbarians Valkyrie Ram Rider
Mini P.E.K.K.A Barbarians Valkyrie Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard Ram Rider
Wizard Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Barbarians Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Barbarians Valkyrie
Wizard Valkyrie
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A
Valkyrie Wizard Ram Rider
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Inferno Dragon
Wizard Ram Rider
Wizard Ram Rider
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Barbarians
Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Inferno Dragon
Wizard

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