My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Hog Rider Prince
Giant Snowball
Bomber Archers Minions Musketeer Hog Rider
Zap
Bomber Archers Minions Prince
Barbarian Barrel
Bomber Archers Musketeer Wizard
The Log
Bomber Archers Mini P.E.K.K.A Musketeer Hog Rider Prince
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Wizard Prince
Fireball
Bomber Archers Minions Musketeer Hog Rider Wizard
Poison
Bomber Archers Minions Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Prince
Rocket
Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Minions Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Hog Rider Prince
Archers
Mini P.E.K.K.A Hog Rider Prince
Minions
Hog Rider Bomber Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Archers Minions Musketeer Hog Rider Wizard
Musketeer
Hog Rider Mini P.E.K.K.A Prince
Hog Rider
Minions Musketeer Bomber Archers Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Prince
Bomber Archers Minions Musketeer Hog Rider Wizard

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A
Archers
Minions Mini P.E.K.K.A
Minions
Archers Musketeer Prince
Mini P.E.K.K.A
Bomber Archers Musketeer Wizard
Musketeer
Minions Mini P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Prince
Prince
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Wizard
Mini P.E.K.K.A Minions Musketeer Prince
Mini P.E.K.K.A Prince Bomber Archers Minions Musketeer
Mini P.E.K.K.A Prince Minions Musketeer
Bomber Mini P.E.K.K.A Prince
Bomber Archers Minions Musketeer
Minions Musketeer Archers Wizard
Musketeer
Mini P.E.K.K.A Minions Musketeer Prince
Bomber Archers Mini P.E.K.K.A Musketeer Prince
Archers Minions Bomber Musketeer Wizard
Minions Musketeer Archers Wizard
Mini P.E.K.K.A Prince Bomber Minions Musketeer Wizard
Bomber Wizard Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Bomber Minions Mini P.E.K.K.A Musketeer Prince
Bomber Archers Minions Musketeer Wizard Prince
Wizard Bomber Archers Minions Musketeer
Mini P.E.K.K.A Musketeer Prince
Bomber Wizard Archers Minions Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Prince
Bomber Archers Mini P.E.K.K.A Musketeer Wizard Prince
Minions Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Musketeer
Mini P.E.K.K.A Musketeer Prince
Wizard Archers Minions Musketeer
Mini P.E.K.K.A Prince Archers Minions Musketeer
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Prince
Musketeer
Minions Mini P.E.K.K.A Musketeer Prince
Prince
Mini P.E.K.K.A Prince Wizard
Wizard Bomber Archers Musketeer
Bomber Archers Minions Mini P.E.K.K.A Musketeer Prince
Minions Bomber Archers Mini P.E.K.K.A Musketeer Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer Prince
Bomber Wizard
Wizard Minions Musketeer
Bomber Archers Musketeer Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Musketeer Prince
Musketeer Wizard Prince
Archers Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer Prince
Bomber Musketeer Wizard
Musketeer Wizard
Bomber Minions Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Musketeer Wizard Prince
Bomber Wizard
Minions Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Bomber Wizard
Musketeer Wizard
Musketeer Wizard Prince
Musketeer
Archers Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Bomber Musketeer Wizard
Prince
Wizard
Archers Minions Musketeer Prince
Archers Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard Prince
Bomber Musketeer Wizard
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince
Prince
Wizard

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