My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Balloon Bowler Ice Wizard Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman Inferno Dragon
Giant Snowball
Furnace Balloon Fisherman Inferno Dragon
Zap
Furnace Balloon Fisherman Inferno Dragon
Barbarian Barrel
Furnace Ice Wizard
The Log
Furnace Fisherman
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Balloon Bowler Ice Wizard Fisherman Inferno Dragon
Fireball
Furnace Balloon Bowler Ice Wizard Fisherman Inferno Dragon
Poison
Furnace Balloon Ice Wizard Fisherman
Lightning
Furnace Balloon Bowler Ice Wizard Fisherman Inferno Dragon
Rocket
Furnace Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Fisherman Fireball Furnace Inferno Dragon Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Fisherman Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Bowler
Fireball
Arrows
Furnace
Balloon Bowler
Balloon
Arrows Furnace Ice Wizard Fisherman
Bowler
Arrows Furnace Ice Wizard Fisherman
Ice Wizard
Balloon Bowler Fisherman
Fisherman
Balloon Bowler Ice Wizard
Inferno Dragon

Defense Synergies 0 11

Arrows
Fireball Furnace Bowler Ice Wizard
Fireball
Arrows Ice Wizard
Furnace
Arrows Bowler Ice Wizard Fisherman
Balloon
Bowler
Arrows Furnace Ice Wizard
Ice Wizard
Arrows Fireball Furnace Bowler Fisherman Inferno Dragon
Fisherman
Furnace Ice Wizard
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Inferno Dragon Furnace Ice Wizard Fisherman
Furnace Bowler Fisherman Ice Wizard Inferno Dragon
Inferno Dragon Furnace Bowler Ice Wizard Fisherman
Arrows Fireball Bowler
Arrows Fireball Bowler Furnace Ice Wizard
Furnace Inferno Dragon Arrows Fireball Ice Wizard
Bowler Arrows Fireball
Inferno Dragon Furnace Ice Wizard Fisherman
Bowler Ice Wizard Fisherman
Ice Wizard Arrows Fireball Furnace Bowler Fisherman
Arrows Inferno Dragon Fireball Furnace Ice Wizard
Furnace Bowler Fireball Ice Wizard
Fireball Bowler Arrows Furnace
Inferno Dragon Furnace
Fireball Furnace Bowler Fisherman Inferno Dragon
Arrows Fireball Furnace Bowler Fisherman
Arrows Fireball Furnace Bowler Ice Wizard Fisherman
Arrows Furnace Fireball Bowler Ice Wizard Fisherman Inferno Dragon
Fisherman Inferno Dragon
Bowler Arrows Fireball Furnace Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Bowler Fisherman
Fireball Arrows Bowler Fisherman Inferno Dragon
Furnace Bowler Fisherman
Bowler Fireball Fisherman
Bowler Fisherman Inferno Dragon
Arrows Fireball Furnace Ice Wizard
Fireball Furnace Bowler Ice Wizard
Fisherman Inferno Dragon
Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Arrows Fireball Bowler
Bowler Fireball
Fireball Furnace Bowler
Fireball Furnace Bowler Fisherman Inferno Dragon
Arrows Bowler Fireball Ice Wizard Inferno Dragon
Arrows Fireball Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler Ice Wizard Fisherman
Arrows Fireball
Arrows Fireball
Fireball Arrows Furnace Bowler
Arrows Fireball Furnace Ice Wizard
Arrows Furnace Bowler
Arrows Fireball Bowler Ice Wizard
Arrows Fireball Fisherman
Fireball Bowler Fisherman
Arrows Fireball Bowler Fisherman
Fireball Arrows
Fireball Bowler Fisherman
Arrows Fireball Fisherman
Arrows Fireball Furnace Fisherman
Arrows Fireball Furnace Bowler
Arrows Fireball Furnace Bowler
Arrows Fireball
Fisherman
Arrows Fireball Bowler Fisherman
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler Fisherman
Arrows Fireball
Arrows Fireball Furnace Bowler Ice Wizard
Fisherman Inferno Dragon
Arrows Fireball Bowler Ice Wizard Fisherman
Fireball Arrows Bowler Fisherman
Fireball Arrows Fisherman
Arrows Fireball Furnace Ice Wizard
Fireball
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler
Fireball
Fireball Bowler
Inferno Dragon
Fireball Bowler

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