My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Royal Hogs Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Skeleton King
Giant Snowball
Fire Spirit Cannon Royal Hogs Electro Dragon Skeleton King
Zap
Fire Spirit Cannon Royal Hogs Skeleton King
Barbarian Barrel
Fire Spirit Cannon Royal Hogs Royal Ghost Skeleton King
The Log
Fire Spirit Cannon Royal Hogs Skeleton King
Earthquake
Cannon Royal Hogs Skeleton King
Arrows
Fire Spirit Royal Hogs Skeleton King
Royal Delivery
Fire Spirit Royal Hogs Electro Dragon Royal Ghost Skeleton King
Fireball
Cannon Royal Hogs Electro Dragon Skeleton King
Poison
Cannon Royal Hogs Electro Dragon Skeleton King
Lightning
Cannon Electro Dragon Skeleton King
Rocket
Royal Hogs Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Royal Ghost Fireball Skeleton King Giant Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Cannon Royal Ghost Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Royal Hogs
Cannon
Fireball
Giant Royal Hogs Skeleton King
Giant
Electro Dragon Fire Spirit Fireball Royal Ghost
Royal Hogs
Fire Spirit Fireball
Electro Dragon
Giant
Royal Ghost
Giant
Skeleton King
Fireball

Defense Synergies 0 3

Fire Spirit
Cannon
Fireball Electro Dragon Royal Ghost
Fireball
Cannon
Giant
Royal Hogs
Electro Dragon
Cannon
Royal Ghost
Cannon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Electro Dragon
Cannon Electro Dragon
Cannon Fire Spirit Electro Dragon
Cannon Electro Dragon Skeleton King
Fireball
Fireball Fire Spirit Cannon Electro Dragon Royal Ghost
Fire Spirit Cannon Fireball Electro Dragon
Cannon Fireball Electro Dragon
Cannon Skeleton King
Fire Spirit Cannon Royal Ghost
Cannon Fireball Electro Dragon Royal Ghost Skeleton King
Fireball Electro Dragon
Cannon Fire Spirit Fireball Electro Dragon
Fire Spirit Fireball Cannon Electro Dragon Royal Ghost Skeleton King
Cannon Skeleton King
Cannon Fireball
Cannon Fireball Electro Dragon
Fire Spirit Cannon Fireball Electro Dragon Royal Ghost
Fire Spirit Cannon Fireball Electro Dragon Royal Ghost
Cannon
Royal Ghost Fire Spirit Cannon Fireball Electro Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Electro Dragon Royal Ghost
Electro Dragon
Fireball
Cannon
Fire Spirit Fireball Electro Dragon
Fireball
Electro Dragon Fireball
Cannon
Electro Dragon
Fireball
Cannon Fireball Skeleton King
Cannon Fireball Electro Dragon
Electro Dragon Fireball Skeleton King
Cannon Fireball Electro Dragon Royal Ghost Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Electro Dragon
Fire Spirit
Fireball Fire Spirit Electro Dragon
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Skeleton King
Fireball
Electro Dragon
Electro Dragon Fireball Skeleton King
Fireball Electro Dragon
Electro Dragon Fireball Royal Ghost
Fireball Electro Dragon

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