My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Prince
Giant Snowball
Goblins Spear Goblins Archers
Zap
Goblins Spear Goblins Archers Prince
Barbarian Barrel
Goblins Spear Goblins Archers Bomb Tower Ice Wizard
The Log
Goblins Spear Goblins Archers Prince
Earthquake
Spear Goblins Archers Bomb Tower
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Prince P.E.K.K.A Ice Wizard
Fireball
Archers Bomb Tower Ice Wizard
Poison
Spear Goblins Archers Bomb Tower Ice Wizard
Lightning
Bomb Tower Prince Ice Wizard
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Ice Wizard Fireball Bomb Tower Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Prince
Archers
Goblins Prince P.E.K.K.A
Fireball
Bomb Tower
Prince
Spear Goblins Archers Ice Wizard
P.E.K.K.A
Archers Ice Wizard
Ice Wizard
Prince P.E.K.K.A

Defense Synergies 0 15

Goblins
Archers Ice Wizard
Spear Goblins
Archers Bomb Tower Prince P.E.K.K.A Ice Wizard
Archers
Goblins Spear Goblins Bomb Tower P.E.K.K.A Ice Wizard
Fireball
Bomb Tower Ice Wizard
Bomb Tower
Spear Goblins Archers Fireball Ice Wizard
Prince
Spear Goblins Ice Wizard
P.E.K.K.A
Spear Goblins Archers Ice Wizard
Ice Wizard
Goblins Spear Goblins Archers Fireball Bomb Tower Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Bomb Tower P.E.K.K.A Goblins Prince Ice Wizard
Bomb Tower Prince P.E.K.K.A Goblins Archers Ice Wizard
Bomb Tower Prince P.E.K.K.A Goblins Ice Wizard
Fireball Bomb Tower Prince P.E.K.K.A
Fireball Goblins Spear Goblins Archers Bomb Tower Ice Wizard
Spear Goblins Archers Fireball Bomb Tower Ice Wizard
Fireball Bomb Tower P.E.K.K.A
P.E.K.K.A Goblins Bomb Tower Prince Ice Wizard
Goblins Spear Goblins Archers Prince Ice Wizard
Goblins Archers Ice Wizard Spear Goblins Fireball Bomb Tower
Spear Goblins Archers Fireball Ice Wizard
Bomb Tower Prince P.E.K.K.A Fireball Ice Wizard
Fireball Bomb Tower Goblins Prince P.E.K.K.A
P.E.K.K.A Bomb Tower Prince
Bomb Tower Fireball Prince P.E.K.K.A
Bomb Tower Goblins Fireball Prince P.E.K.K.A
Fireball Bomb Tower Goblins Spear Goblins Archers Prince Ice Wizard
Bomb Tower Spear Goblins Archers Fireball Ice Wizard
P.E.K.K.A Bomb Tower Prince
Goblins Spear Goblins Archers Fireball Bomb Tower Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Fireball Prince P.E.K.K.A
Fireball Archers Bomb Tower Prince
P.E.K.K.A Goblins Spear Goblins Bomb Tower Prince
Prince P.E.K.K.A Fireball
P.E.K.K.A Prince
Fireball Archers Bomb Tower Ice Wizard
Prince P.E.K.K.A Goblins Spear Goblins Archers Fireball Bomb Tower Ice Wizard
P.E.K.K.A Bomb Tower Prince
P.E.K.K.A Goblins Spear Goblins Fireball Bomb Tower Prince
P.E.K.K.A
P.E.K.K.A Bomb Tower Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Fireball Bomb Tower
Archers Fireball Bomb Tower
Goblins Spear Goblins Archers Fireball Bomb Tower Prince P.E.K.K.A
Archers Fireball Bomb Tower P.E.K.K.A Ice Wizard
Fireball Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball Prince
Fireball
Fireball Spear Goblins Ice Wizard
Archers
Fireball Ice Wizard
Fireball
Goblins Fireball Prince
Fireball Prince
Fireball Archers
Fireball
Fireball
Fireball Prince
Spear Goblins Fireball
Fireball
Fireball
Archers Fireball Prince
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball Ice Wizard
Fireball Ice Wizard
Fireball Prince
Fireball
Archers Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
P.E.K.K.A Prince
Fireball
Spear Goblins Archers Fireball Prince
Fireball Archers Ice Wizard
Fireball
Fireball Prince
Fireball
Fireball
Prince P.E.K.K.A
Fireball
Fireball
Fireball Prince
Prince P.E.K.K.A
Fireball

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