My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Furnace Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Night Witch
Giant Snowball
Bats Furnace Balloon Night Witch
Zap
Bats Firecracker Furnace Balloon Night Witch
Barbarian Barrel
Knight Firecracker Furnace Giant Skeleton Night Witch
The Log
Firecracker Furnace Giant Skeleton
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace Night Witch
Royal Delivery
Bats Knight Firecracker Balloon Giant Skeleton Night Witch
Fireball
Firecracker Furnace Balloon Night Witch
Poison
Bats Firecracker Furnace Balloon Night Witch
Lightning
Knight Furnace Balloon Night Witch
Rocket
Furnace Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Furnace Night Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Giant Skeleton Firecracker
Arrows
Balloon Knight Giant Skeleton Night Witch
Knight
Bats Firecracker Balloon Arrows Furnace Night Witch
Firecracker
Knight Bats Balloon Giant Skeleton
Furnace
Knight Balloon Giant Skeleton
Balloon
Bats Arrows Knight Firecracker Furnace Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Furnace Balloon Night Witch
Night Witch
Arrows Knight Giant Skeleton

Defense Synergies 2 9

Bats
Knight Firecracker Giant Skeleton
Arrows
Knight Furnace Giant Skeleton
Knight
Bats Firecracker Arrows Furnace Night Witch
Firecracker
Knight Bats Giant Skeleton Night Witch
Furnace
Arrows Knight
Balloon
Giant Skeleton
Bats Arrows Firecracker
Night Witch
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Firecracker Furnace Night Witch
Furnace Bats Knight Giant Skeleton Night Witch
Night Witch Bats Knight Firecracker Furnace
Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker Furnace Night Witch
Bats Furnace Arrows Firecracker Night Witch
Arrows Giant Skeleton
Furnace Night Witch
Knight Firecracker Giant Skeleton Night Witch
Bats Arrows Knight Firecracker Furnace Giant Skeleton Night Witch
Arrows Bats Firecracker Furnace Night Witch
Furnace Night Witch Bats Knight Giant Skeleton
Bats Arrows Firecracker Furnace Night Witch
Knight Furnace
Furnace
Bats Arrows Knight Firecracker Furnace Night Witch
Arrows Bats Knight Firecracker Furnace Night Witch
Arrows Furnace Bats Knight Firecracker Giant Skeleton
Bats Arrows Knight Firecracker Furnace Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Giant Skeleton
Arrows Knight Firecracker
Giant Skeleton Bats Knight Furnace
Giant Skeleton Bats Knight Night Witch
Giant Skeleton Knight Night Witch
Arrows Firecracker Furnace Bats
Bats Knight Furnace Giant Skeleton Night Witch
Giant Skeleton Knight
Giant Skeleton Bats Knight Firecracker
Bats Knight Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Night Witch
Firecracker Furnace
Bats Knight Firecracker Furnace Giant Skeleton Night Witch
Bats Arrows Firecracker Giant Skeleton
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats Night Witch
Arrows Firecracker
Arrows Firecracker
Giant Skeleton Night Witch
Arrows
Arrows
Arrows Firecracker Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Furnace Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Night Witch
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton
Firecracker

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