My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Flying Machine Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Barbarians Flying Machine Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant
Giant Snowball
Spear Goblins Barbarians Flying Machine Hog Rider Goblin Hut
Zap
Spear Goblins Mortar Flying Machine Goblin Hut
Barbarian Barrel
Spear Goblins Knight Mortar Barbarians Goblin Hut
The Log
Spear Goblins Barbarians Hog Rider Goblin Hut
Earthquake
Spear Goblins Mortar Barbarians Hog Rider Goblin Hut
Arrows
Spear Goblins Flying Machine Goblin Hut
Royal Delivery
Spear Goblins Knight Barbarians Flying Machine Hog Rider Goblin Hut
Fireball
Mortar Barbarians Flying Machine Hog Rider Goblin Hut
Poison
Spear Goblins Mortar Barbarians Flying Machine Goblin Hut
Lightning
Knight Mortar Goblin Hut
Rocket
Mortar Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mortar Flying Machine Hog Rider Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Mortar Flying Machine

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Mortar Flying Machine Giant Goblin Hut
Knight
Spear Goblins Mortar Hog Rider Flying Machine Goblin Hut
Mortar
Knight Spear Goblins Flying Machine Hog Rider Goblin Hut
Barbarians
Hog Rider
Flying Machine
Spear Goblins Knight Mortar Hog Rider Giant Goblin Hut
Hog Rider
Spear Goblins Knight Mortar Barbarians Flying Machine Giant Goblin Hut
Giant
Spear Goblins Flying Machine Hog Rider Goblin Hut
Goblin Hut
Spear Goblins Knight Mortar Flying Machine Hog Rider Giant

Defense Synergies 1 10

Spear Goblins
Knight Mortar Barbarians Flying Machine Goblin Hut
Knight
Spear Goblins Mortar Flying Machine Goblin Hut
Mortar
Spear Goblins Knight Flying Machine Goblin Hut
Barbarians
Spear Goblins
Flying Machine
Spear Goblins Knight Mortar Goblin Hut
Hog Rider
Giant
Goblin Hut
Spear Goblins Knight Mortar Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Flying Machine Goblin Hut
Barbarians Knight Mortar Flying Machine Goblin Hut
Mortar Barbarians Goblin Hut Knight
Barbarians Goblin Hut Knight Mortar
Barbarians
Spear Goblins Flying Machine
Spear Goblins Mortar Flying Machine Goblin Hut
Barbarians Flying Machine
Barbarians Mortar Goblin Hut
Knight Spear Goblins Barbarians
Barbarians Spear Goblins Knight Flying Machine Goblin Hut
Spear Goblins Flying Machine Goblin Hut
Mortar Barbarians Goblin Hut Knight Flying Machine
Mortar Barbarians Goblin Hut
Barbarians Knight Mortar Goblin Hut
Barbarians Mortar Goblin Hut
Barbarians Knight Mortar Goblin Hut
Mortar Spear Goblins Knight Barbarians Flying Machine Goblin Hut
Mortar Spear Goblins Knight Barbarians Flying Machine Goblin Hut
Barbarians Mortar Goblin Hut
Spear Goblins Knight Barbarians Flying Machine
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Goblin Hut
Knight Mortar Flying Machine
Barbarians Spear Goblins Knight Goblin Hut
Knight Barbarians
Barbarians Knight Goblin Hut
Flying Machine Goblin Hut
Spear Goblins Knight Barbarians Flying Machine Goblin Hut
Knight Barbarians
Spear Goblins Knight Mortar Barbarians Flying Machine Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Flying Machine Goblin Hut
Barbarians
Barbarians Knight
Barbarians Flying Machine
Barbarians Goblin Hut Spear Goblins Knight Mortar Flying Machine
Barbarians Flying Machine Goblin Hut
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Flying Machine
Mortar Flying Machine
Flying Machine Goblin Hut
Knight Barbarians Flying Machine
Mortar
Spear Goblins Flying Machine
Mortar Flying Machine
Flying Machine
Mortar Flying Machine
Knight Mortar Flying Machine
Flying Machine
Flying Machine Knight Mortar Goblin Hut
Mortar Flying Machine
Mortar Flying Machine Goblin Hut
Spear Goblins Mortar Flying Machine Goblin Hut
Mortar Flying Machine Goblin Hut
Mortar
Mortar Flying Machine
Mortar Flying Machine
Mortar Barbarians Flying Machine
Mortar
Mortar Flying Machine
Mortar Flying Machine
Mortar
Flying Machine
Flying Machine Goblin Hut
Mortar
Spear Goblins Barbarians Flying Machine Goblin Hut
Flying Machine
Knight Flying Machine
Mortar Flying Machine
Flying Machine
Flying Machine
Flying Machine
Mortar Flying Machine
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: