My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Curse Dark Prince Prince
Giant Snowball
Goblin Gang Battle Ram Zappies Goblin Curse
Zap
Goblin Gang Battle Ram Zappies Goblin Curse Dark Prince Prince
Barbarian Barrel
Goblin Gang Battle Ram Zappies Goblin Curse Dark Prince
The Log
Goblin Gang Battle Ram Zappies Goblin Curse Dark Prince Prince
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies Goblin Curse
Royal Delivery
Goblin Gang Battle Ram Zappies Dark Prince Prince
Fireball
Goblin Gang Battle Ram Zappies
Poison
Goblin Gang Zappies Goblin Curse
Lightning
Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Curse Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Battle Ram Zappies Dark Prince Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Goblin Gang Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Golem Battle Ram Dark Prince Prince
Goblin Gang
Battle Ram Dark Prince Prince Golem
Battle Ram
Arrows Goblin Gang Zappies
Zappies
Battle Ram Dark Prince Prince Golem
Goblin Curse
Arrows
Dark Prince
Prince Arrows Goblin Gang Zappies Golem
Prince
Dark Prince Arrows Goblin Gang Zappies Golem
Golem
Arrows Goblin Gang Zappies Dark Prince Prince

Defense Synergies 0 7

Arrows
Dark Prince Prince
Goblin Gang
Zappies Dark Prince Prince
Battle Ram
Zappies
Goblin Gang Prince
Goblin Curse
Dark Prince
Arrows Goblin Gang Prince
Prince
Arrows Goblin Gang Zappies Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Goblin Gang Zappies Goblin Curse Dark Prince Prince
Goblin Gang Prince Zappies Goblin Curse Dark Prince
Prince Goblin Gang Zappies Goblin Curse Dark Prince
Arrows Dark Prince Prince
Arrows Goblin Gang Zappies Dark Prince
Arrows Goblin Gang Zappies Goblin Curse
Arrows
Zappies Goblin Gang Goblin Curse Prince
Goblin Gang Zappies Dark Prince Prince
Goblin Gang Goblin Curse Arrows Zappies Dark Prince
Arrows Goblin Gang Zappies Goblin Curse
Prince Goblin Gang Zappies Goblin Curse Dark Prince
Arrows Goblin Gang Zappies Goblin Curse Dark Prince Prince
Goblin Gang Zappies Goblin Curse Prince
Goblin Gang Zappies Goblin Curse Prince
Arrows Goblin Gang Zappies Dark Prince Prince
Arrows Goblin Gang Zappies Dark Prince Prince
Arrows Zappies Goblin Curse Dark Prince
Zappies Goblin Curse Prince
Goblin Gang Dark Prince Arrows Zappies Goblin Curse Prince
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Dark Prince Prince
Arrows Goblin Gang Prince
Goblin Gang Zappies Dark Prince Prince
Goblin Gang Dark Prince Prince Zappies
Goblin Gang Zappies Goblin Curse Dark Prince Prince
Arrows Goblin Gang Zappies Goblin Curse
Goblin Gang Dark Prince Prince Zappies
Zappies Goblin Curse Dark Prince Prince
Zappies Dark Prince Prince
Goblin Gang Zappies Goblin Curse
Zappies Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang Zappies Goblin Curse
Zappies Goblin Curse
Goblin Gang Zappies Dark Prince Prince
Arrows Zappies Goblin Curse Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows Dark Prince Prince
Arrows Goblin Curse Dark Prince
Arrows Goblin Curse
Arrows
Arrows Goblin Curse
Arrows
Goblin Gang Prince
Arrows Dark Prince Prince
Arrows Goblin Curse
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows Dark Prince Prince
Arrows Goblin Curse
Prince
Arrows
Prince
Arrows
Arrows Goblin Curse Dark Prince
Arrows
Arrows Prince
Arrows Goblin Curse
Arrows Goblin Curse
Zappies
Arrows
Arrows Zappies
Prince
Arrows Goblin Curse
Goblin Gang Zappies Dark Prince Prince
Arrows Zappies Goblin Curse
Arrows
Goblin Gang Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Goblin Gang Zappies
Zappies
Dark Prince Prince
Prince

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