My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Executioner Electro Wizard Inferno Dragon Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Inferno Dragon
Barbarian Barrel
Skeletons Executioner Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Executioner Electro Wizard Inferno Dragon Mother Witch
Fireball
Executioner Electro Wizard Inferno Dragon Mother Witch
Poison
Bats Executioner Electro Wizard Mother Witch
Lightning
Executioner Electro Wizard Inferno Dragon Mother Witch Goblinstein
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tornado Electro Wizard Inferno Dragon Mother Witch Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Tornado Electro Wizard

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Inferno Dragon
Tornado
Executioner
Executioner
Tornado
Electro Wizard
Inferno Dragon
Bats
Mother Witch
Goblinstein

Defense Synergies 1 11

Skeletons
Bats Tornado Executioner Electro Wizard Inferno Dragon
Bats
Skeletons Electro Wizard Inferno Dragon
Tornado
Executioner Skeletons Electro Wizard Inferno Dragon Mother Witch
Executioner
Tornado Skeletons
Electro Wizard
Skeletons Bats Tornado Inferno Dragon
Inferno Dragon
Skeletons Bats Tornado Electro Wizard
Mother Witch
Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Inferno Dragon Skeletons Bats Executioner Electro Wizard
Tornado Skeletons Bats Executioner Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Bats Electro Wizard
Tornado
Tornado Skeletons Bats Executioner Electro Wizard Mother Witch
Bats Tornado Electro Wizard Inferno Dragon Executioner
Electro Wizard
Inferno Dragon Skeletons Tornado
Tornado Skeletons Electro Wizard
Bats Executioner Electro Wizard Mother Witch Skeletons Tornado
Executioner Inferno Dragon Bats Tornado Electro Wizard
Skeletons Bats Electro Wizard
Executioner Bats Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Skeletons Bats Tornado Executioner Electro Wizard
Bats Tornado Executioner Electro Wizard
Tornado Executioner Bats Electro Wizard Inferno Dragon Mother Witch
Tornado Electro Wizard Inferno Dragon
Bats Executioner Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Executioner Inferno Dragon
Skeletons Bats Electro Wizard
Bats Tornado Electro Wizard
Skeletons Executioner Inferno Dragon
Executioner Mother Witch Skeletons Bats Tornado Electro Wizard
Skeletons Bats Electro Wizard
Inferno Dragon
Electro Wizard Skeletons Bats Tornado Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Tornado Electro Wizard
Skeletons Executioner
Executioner
Electro Wizard Skeletons Bats Tornado Executioner Inferno Dragon
Bats Executioner Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner Electro Wizard
Executioner
Executioner Mother Witch Bats Tornado
Tornado Executioner
Tornado Executioner
Tornado
Bats Tornado Electro Wizard
Tornado Electro Wizard
Tornado Executioner
Executioner
Executioner
Executioner
Tornado
Bats
Executioner Electro Wizard
Tornado Mother Witch
Tornado
Tornado
Tornado Mother Witch Executioner
Inferno Dragon
Tornado Executioner Electro Wizard
Tornado
Tornado
Bats Tornado Executioner Electro Wizard Mother Witch
Electro Wizard Bats
Electro Wizard
Electro Wizard Bats
Tornado Executioner Electro Wizard
Executioner Electro Wizard
Executioner
Tornado
Executioner
Bats Tornado Electro Wizard
Bats Tornado Executioner Electro Wizard
Tornado Executioner Electro Wizard
Inferno Dragon

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