My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Guards Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Guards Skeleton Army Baby Dragon
Zap
Spear Goblins Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Electro Spirit Spear Goblins Wizard Goblin Barrel Guards Skeleton Army
The Log
Electro Spirit Spear Goblins Goblin Barrel Guards Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Guards Skeleton Army
Arrows
Electro Spirit Spear Goblins Goblin Barrel Guards Skeleton Army
Royal Delivery
Electro Spirit Spear Goblins Wizard Goblin Barrel Guards Skeleton Army Baby Dragon
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Spear Goblins Wizard Guards Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Goblin Barrel Guards Skeleton Army Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Goblin Barrel Baby Dragon
Arrows
Goblin Barrel
Wizard
Goblin Barrel
Spear Goblins Arrows Guards Skeleton Army Baby Dragon
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Spear Goblins Goblin Barrel

Defense Synergies 0 9

Electro Spirit
Baby Dragon
Spear Goblins
Arrows Guards Skeleton Army Baby Dragon
Arrows
Spear Goblins
Wizard
Guards Skeleton Army
Goblin Barrel
Guards
Spear Goblins Wizard Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Wizard Guards
Baby Dragon
Electro Spirit Spear Goblins Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army Guards
Arrows Skeleton Army
Arrows Skeleton Army Electro Spirit Spear Goblins Guards Baby Dragon
Electro Spirit Spear Goblins Arrows Wizard Baby Dragon
Electro Spirit Arrows Baby Dragon
Skeleton Army
Guards Skeleton Army Spear Goblins
Guards Skeleton Army Electro Spirit Spear Goblins Arrows Wizard Baby Dragon
Arrows Spear Goblins Wizard Baby Dragon
Skeleton Army Wizard Guards
Wizard Skeleton Army Electro Spirit Arrows Guards Baby Dragon
Skeleton Army
Skeleton Army
Wizard Arrows Skeleton Army
Arrows Electro Spirit Spear Goblins Wizard Guards Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Electro Spirit Spear Goblins Guards
Wizard Skeleton Army Electro Spirit Spear Goblins Arrows Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins
Arrows Wizard Baby Dragon
Guards Skeleton Army Spear Goblins
Guards Skeleton Army
Guards Skeleton Army
Arrows Wizard Electro Spirit Baby Dragon
Guards Skeleton Army Spear Goblins
Skeleton Army
Electro Spirit Spear Goblins Skeleton Army Baby Dragon
Guards Skeleton Army
Guards
Skeleton Army Arrows Guards
Skeleton Army Wizard Guards
Wizard Skeleton Army Baby Dragon
Guards Skeleton Army Electro Spirit Spear Goblins Baby Dragon
Arrows Electro Spirit Wizard Baby Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Guards
Wizard Arrows Baby Dragon
Arrows Wizard Electro Spirit Spear Goblins Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Guards
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Electro Spirit Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Electro Spirit Wizard Guards
Arrows Wizard
Electro Spirit Arrows
Arrows Wizard
Electro Spirit Spear Goblins Guards Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Electro Spirit Guards Baby Dragon
Baby Dragon
Wizard

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