My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Barbarians Battle Ram Hog Rider
Zap
Bats Battle Ram Inferno Tower
Barbarian Barrel
Barbarians Valkyrie Battle Ram Inferno Tower
The Log
Barbarians Battle Ram Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Valkyrie Battle Ram Hog Rider P.E.K.K.A
Fireball
Barbarians Battle Ram Hog Rider Inferno Tower
Poison
Bats Barbarians Inferno Tower
Lightning
Valkyrie Battle Ram Inferno Tower
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Battle Ram Hog Rider Barbarians Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Battle Ram P.E.K.K.A
Barbarians
Hog Rider
Fireball
Hog Rider Battle Ram
Valkyrie
Bats Hog Rider Battle Ram P.E.K.K.A
Battle Ram
Bats Fireball Valkyrie P.E.K.K.A
Hog Rider
Bats Fireball Valkyrie Barbarians
Inferno Tower
P.E.K.K.A
Bats Valkyrie Battle Ram

Defense Synergies 0 7

Bats
Valkyrie Inferno Tower P.E.K.K.A
Barbarians
Fireball
Valkyrie Inferno Tower
Valkyrie
Bats Fireball Inferno Tower P.E.K.K.A
Battle Ram
Hog Rider
Inferno Tower
Bats Fireball Valkyrie
P.E.K.K.A
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Bats Valkyrie
Barbarians Inferno Tower P.E.K.K.A Bats Valkyrie
Barbarians Inferno Tower P.E.K.K.A Bats Valkyrie
Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Bats Valkyrie
Bats Inferno Tower Fireball
Barbarians Fireball Valkyrie Inferno Tower P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Valkyrie Inferno Tower
Bats Barbarians Valkyrie Fireball
Inferno Tower Bats Fireball
Barbarians Inferno Tower P.E.K.K.A Bats Fireball Valkyrie
Fireball Valkyrie Bats Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Fireball P.E.K.K.A
Barbarians Bats Fireball Valkyrie Inferno Tower P.E.K.K.A
Fireball Valkyrie Bats Barbarians
Valkyrie Bats Barbarians Fireball
Barbarians P.E.K.K.A Inferno Tower
Valkyrie Bats Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Inferno Tower P.E.K.K.A
Fireball Valkyrie
Barbarians P.E.K.K.A Bats Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Bats Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Valkyrie
Fireball Bats
P.E.K.K.A Bats Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Bats Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Bats Barbarians Valkyrie Inferno Tower
P.E.K.K.A Barbarians Fireball Valkyrie
Barbarians P.E.K.K.A Fireball Valkyrie Inferno Tower
Barbarians Fireball Valkyrie
Barbarians Inferno Tower Bats Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Fireball
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Bats Barbarians Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
P.E.K.K.A
Bats Fireball
Bats Fireball
Fireball
P.E.K.K.A
Fireball

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