My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Mega Minion Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Fire Spirit Bomber Cannon Mega Minion Hog Rider Witch
Zap
Skeletons Fire Spirit Bomber Cannon Inferno Tower Witch
Barbarian Barrel
Skeletons Fire Spirit Bomber Cannon Inferno Tower Witch
The Log
Skeletons Fire Spirit Bomber Cannon Hog Rider Witch
Earthquake
Skeletons Bomber Cannon Hog Rider Inferno Tower Witch
Arrows
Skeletons Fire Spirit Bomber Witch
Royal Delivery
Skeletons Fire Spirit Bomber Mega Minion Hog Rider Witch
Fireball
Bomber Cannon Mega Minion Hog Rider Inferno Tower Witch
Poison
Bomber Cannon Mega Minion Inferno Tower Witch
Lightning
Cannon Mega Minion Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Cannon Mega Minion Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Mega Minion
Bomber
Hog Rider
Cannon
Mega Minion
Fire Spirit
Hog Rider
Fire Spirit Bomber Witch
Inferno Tower
Witch
Hog Rider

Defense Synergies 1 12

Skeletons
Cannon Fire Spirit Bomber Mega Minion Inferno Tower Witch
Fire Spirit
Skeletons Inferno Tower
Bomber
Skeletons Cannon
Cannon
Skeletons Bomber Mega Minion Inferno Tower Witch
Mega Minion
Skeletons Cannon Inferno Tower Witch
Hog Rider
Inferno Tower
Skeletons Fire Spirit Cannon Mega Minion
Witch
Skeletons Cannon Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mega Minion Inferno Tower
Inferno Tower Skeletons Cannon Mega Minion Witch
Cannon Inferno Tower Witch Skeletons Fire Spirit Bomber Mega Minion
Cannon Inferno Tower Witch Skeletons Mega Minion
Bomber
Skeletons Fire Spirit Bomber Cannon Mega Minion
Mega Minion Inferno Tower Fire Spirit Cannon Witch
Cannon Inferno Tower
Cannon Inferno Tower Witch Skeletons
Skeletons Fire Spirit Bomber Cannon Inferno Tower
Witch Skeletons Bomber Cannon Mega Minion
Mega Minion Inferno Tower Witch
Cannon Inferno Tower Skeletons Fire Spirit Bomber Witch
Fire Spirit Bomber Cannon Mega Minion Witch
Inferno Tower Cannon
Inferno Tower Cannon
Skeletons Bomber Cannon Inferno Tower Witch
Fire Spirit Cannon Bomber Mega Minion Witch
Witch Fire Spirit Bomber Cannon Mega Minion
Cannon Inferno Tower
Bomber Fire Spirit Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Witch
Bomber Mega Minion
Skeletons Inferno Tower Witch
Inferno Tower
Inferno Tower Skeletons Cannon Witch
Fire Spirit Skeletons Witch
Skeletons Mega Minion Inferno Tower Witch
Inferno Tower
Skeletons Mega Minion Inferno Tower Witch
Inferno Tower Witch Skeletons Cannon Mega Minion
Mega Minion Inferno Tower Witch
Skeletons Cannon Inferno Tower Witch
Bomber Cannon Witch
Inferno Tower Witch Skeletons Bomber Mega Minion
Bomber Cannon Mega Minion Inferno Tower Witch
Bomber Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Fire Spirit
Fire Spirit Mega Minion Witch
Fire Spirit Bomber Witch
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Bomber Witch
Bomber
Fire Spirit Bomber Mega Minion
Fire Spirit Bomber Witch
Fire Spirit Bomber Witch
Mega Minion Witch
Witch
Witch
Fire Spirit Witch
Mega Minion Witch
Mega Minion
Bomber
Fire Spirit Witch
Fire Spirit Mega Minion Witch
Mega Minion
Bomber
Mega Minion
Witch
Witch
Witch

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