My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Zap
Skeletons Bomber Archers Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Bomber Archers Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Earthquake
Skeletons Bomber Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bomber Archers Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Archers Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Archers Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Goblin Barrel Skeleton Army Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
P.E.K.K.A
Archers
P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Bomber Archers Wizard Goblin Barrel

Defense Synergies 1 11

Skeletons
Bomber Archers Inferno Tower Wizard P.E.K.K.A
Bomber
Skeletons P.E.K.K.A
Archers
Skeletons Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Skeletons Archers
Wizard
Skeletons Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Inferno Tower Archers Wizard
P.E.K.K.A
Skeletons Bomber Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Bomber Archers
Inferno Tower Skeleton Army P.E.K.K.A Skeletons
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Skeletons Bomber Archers
Inferno Tower Archers Wizard
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Archers Inferno Tower
Archers Skeleton Army Skeletons Bomber Wizard
Inferno Tower Archers Wizard
Inferno Tower Skeleton Army P.E.K.K.A Skeletons Bomber Wizard
Bomber Wizard Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Wizard Skeletons Bomber Inferno Tower Skeleton Army P.E.K.K.A
Bomber Archers Wizard Skeleton Army
Wizard Bomber Archers
P.E.K.K.A Inferno Tower
Bomber Wizard Skeleton Army Archers P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Archers Inferno Tower P.E.K.K.A
Bomber Archers Wizard
Skeleton Army P.E.K.K.A Skeletons Inferno Tower
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
Wizard Skeletons Archers
Skeleton Army P.E.K.K.A Skeletons Archers Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Skeletons Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Skeletons Inferno Tower Wizard
Wizard Bomber Archers Skeleton Army
Inferno Tower Skeleton Army Skeletons Bomber Archers P.E.K.K.A
Bomber Archers Inferno Tower Wizard P.E.K.K.A
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard
Bomber Archers Wizard
Wizard
Wizard
Wizard
Archers Wizard
Bomber Wizard
Wizard
Bomber
Bomber Archers Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Archers Wizard
Wizard
Bomber Wizard
P.E.K.K.A
Wizard
Archers Skeleton Army
Archers Wizard
Wizard
Bomber Wizard
P.E.K.K.A
P.E.K.K.A
Wizard

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