My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Skeleton Army Fisherman Inferno Dragon
Zap
Inferno Tower Skeleton Army Fisherman Inferno Dragon
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Skeleton Army Fisherman
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Fisherman Inferno Dragon
Fireball
Inferno Tower Skeleton Army Fisherman Inferno Dragon
Poison
Inferno Tower Skeleton Army Fisherman
Lightning
Inferno Tower Fisherman Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Inferno Dragon Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Freeze Inferno Dragon Inferno Tower Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Freeze

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Skeleton Army
Freeze
The Log
Fisherman Mega Knight
Fisherman
The Log Mega Knight
Inferno Dragon
Mega Knight
Goblin Machine
Mega Knight
Inferno Dragon The Log Fisherman

Defense Synergies 2 11

Inferno Tower
Skeleton Army The Log Fisherman Mega Knight
Skeleton Army
Inferno Tower Freeze The Log Inferno Dragon
Freeze
Skeleton Army Mega Knight
The Log
Inferno Tower Skeleton Army Fisherman Inferno Dragon Mega Knight
Fisherman
Inferno Tower The Log Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Goblin Machine
Mega Knight
Inferno Tower Freeze The Log Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon The Log Fisherman Mega Knight
Inferno Tower Skeleton Army Fisherman Mega Knight Freeze Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Fisherman Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Mega Knight
Inferno Tower Inferno Dragon Freeze
Inferno Tower The Log Mega Knight
Inferno Tower Inferno Dragon Skeleton Army Fisherman
Skeleton Army Inferno Tower Fisherman Mega Knight
Skeleton Army Freeze The Log Fisherman Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Skeleton Army Mega Knight Freeze The Log
Skeleton Army Mega Knight Freeze The Log
Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Inferno Tower Skeleton Army Freeze The Log Fisherman Inferno Dragon Mega Knight
Mega Knight Inferno Tower Skeleton Army Fisherman
Mega Knight Skeleton Army The Log Fisherman
Freeze The Log Fisherman Inferno Dragon Mega Knight
Inferno Tower Fisherman Inferno Dragon
Skeleton Army Mega Knight The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Fisherman
The Log Fisherman Inferno Dragon Mega Knight
Skeleton Army Mega Knight Inferno Tower The Log Fisherman
Skeleton Army Mega Knight Inferno Tower The Log Fisherman
Inferno Tower Skeleton Army Fisherman Inferno Dragon Mega Knight
Freeze
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army Fisherman Inferno Dragon
Freeze Mega Knight Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Freeze The Log Fisherman Inferno Dragon
Mega Knight Inferno Tower Freeze The Log Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Fisherman
The Log
Freeze The Log
The Log Mega Knight
Freeze Goblin Machine
The Log
The Log Freeze
The Log Fisherman
Fisherman
The Log Fisherman Goblin Machine
The Log Fisherman
Freeze Fisherman
The Log Fisherman
The Log
The Log Mega Knight
Freeze
Fisherman
The Log Fisherman Goblin Machine Mega Knight
The Log Goblin Machine Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
Freeze The Log Goblin Machine Mega Knight
Fisherman Inferno Dragon
The Log Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Freeze
The Log Mega Knight
Freeze
Mega Knight
The Log
Skeleton Army Freeze
Freeze
The Log
Mega Knight
The Log
Mega Knight
Freeze The Log
Freeze The Log Mega Knight
Inferno Dragon
Mega Knight

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