My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Cannon Dart Goblin Goblin Barrel Skeleton Army
Zap
Archers Cannon Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Cannon Dart Goblin Goblin Barrel Skeleton Army
The Log
Archers Cannon Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Archers Cannon Goblin Barrel Skeleton Army
Arrows
Archers Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Dart Goblin Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Archers Cannon Dart Goblin Goblin Barrel Skeleton Army
Poison
Archers Cannon Dart Goblin Skeleton Army
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Dart Goblin Goblin Barrel Skeleton Army Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Cannon Dart Goblin

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A
Knight
Archers Dart Goblin Goblin Barrel Fireball
Cannon
Dart Goblin
Knight Goblin Barrel P.E.K.K.A
Fireball
Knight
Goblin Barrel
Knight Dart Goblin Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Archers Dart Goblin Goblin Barrel

Defense Synergies 3 11

Archers
Knight Cannon Dart Goblin Skeleton Army P.E.K.K.A
Knight
Archers Cannon Dart Goblin Fireball Skeleton Army
Cannon
Knight Archers Dart Goblin Fireball Skeleton Army
Dart Goblin
Knight Archers Cannon Skeleton Army P.E.K.K.A
Fireball
Knight Cannon
Goblin Barrel
Skeleton Army
Archers Knight Cannon Dart Goblin
P.E.K.K.A
Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball
Skeleton Army P.E.K.K.A Knight Cannon Dart Goblin
Cannon Skeleton Army P.E.K.K.A Archers Knight Dart Goblin
Cannon Skeleton Army P.E.K.K.A Knight Dart Goblin
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Archers Cannon Dart Goblin
Dart Goblin Archers Cannon Fireball
Cannon Dart Goblin Fireball P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army
Knight Skeleton Army Archers Cannon Dart Goblin
Archers Dart Goblin Skeleton Army Knight Cannon Fireball
Archers Dart Goblin Fireball
Cannon Skeleton Army P.E.K.K.A Knight Fireball
Fireball Skeleton Army Cannon Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Cannon Fireball P.E.K.K.A
Knight Cannon Fireball Skeleton Army P.E.K.K.A
Cannon Fireball Archers Knight Dart Goblin Skeleton Army
Archers Knight Cannon Dart Goblin Fireball
P.E.K.K.A Cannon Dart Goblin
Skeleton Army Archers Knight Cannon Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Fireball P.E.K.K.A
Fireball Archers Knight
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon Skeleton Army
Fireball Archers Dart Goblin
Skeleton Army P.E.K.K.A Archers Knight Dart Goblin Fireball
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Fireball Skeleton Army
P.E.K.K.A Cannon Dart Goblin Skeleton Army
P.E.K.K.A Knight Dart Goblin
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Knight Cannon Fireball
Archers Cannon Dart Goblin Fireball Skeleton Army
Skeleton Army Archers Knight Dart Goblin Fireball P.E.K.K.A
Archers Cannon Dart Goblin Fireball P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball
Fireball Dart Goblin
Archers Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Knight Dart Goblin Fireball
Fireball Archers Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Archers Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Archers Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Archers Dart Goblin Fireball Skeleton Army
Fireball Archers Dart Goblin
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
P.E.K.K.A
Fireball Dart Goblin

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